Text File
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Archive Maintainer : None
Update to : None
Advanced engine needed : None
Primary purpose : Deathmatch
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Title : BFG Wonderland
Filename : WONDER1.WAD / WONDER2.WAD
Release date : 4/20/2001
Author : Justin Alexander
Email Address : [redacted]
Other Files By Author :
Misc. Author Info : http://www.thealexandrian.net
Description : An experimental arena designed to exploit the properties of the BFG-9000 to create a unique deathmatch experience.
Additional Credits to : Seth Bacon
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Deathmatch 2-4 Player : Designed for
Other game styles : (specify such things as Skulltag, etc.)
Difficulty Settings : Yes / Not implemented
* Construction *
Map # : Map01
Base : New from scratch
Editor(s) used : WadEd 1.87beta
-= Description =-
A WASTED WONDERLAND is composed of a main central room -- from which
four corridors lead off. The rocket launcher is available along the
northern passage, shotguns available along the eastern. If you take
the western passage you'll find a plasma rifle and a door leading to
an ammo dump which will be discussed later.
The central challenge of the level, however, is the southern passage
-- which is several thousand units long. At the end of it is the
BFG9000. Before playing this level you should read the BFG-FAQ (the
current version is contained in the WONDER.ZIP file; or it can be
obtained from ftp.cdrom.com or one of its mirrors). Due to the great
length of this corridor (and the general openness of the rest of the
level) the BFG does, indeed, become a "thinking man's weapon". Dodging
the green ball as it comes down the corridor and then getting behind
your opponent before the ball detonates or racing after your ball
because otherwise your opponent will be too far away before it
detonates makes this an "intelligent" level with instantly deadly
consequences for mistakes.
THE AMMO DUMP: Behind the door in the western room is an ammo dump.
This is where the difference between WONDER1.WAD and WONDER2.WAD takes
place.
WONDER1.WAD - With the original deathmatch rules the BFG9000 at the
end of the corridor is always there. So if someone is guarding it, you
can use your superior knowledge of BFG habits to dodge a green ball
coming towards you, then grab the gun itself and blow your opponent
away LONG before the ball actually detonates. This type of fun
interaction makes the level a blast (and is the version I prefer it
in). The ammo dump in this version of A WASTED WONDERLAND is chock
full of stuff, and will give you an immediate advantage at the
beginning of the game; but then become superflous because the items
will never regen.
WONDER2.WAD - Because the BFG9000 requires time to regen the
ALTDEATH version of the original level will give one player an
immense advantage from which he can never really be shaken
effectively. To attempt to counteract this advantage I have added a
second BFG9000 in the ammo dump and toned down the items available
(because they'll regen). This didn't really solve anything, because
you lose the intense combat over the single BFG9000 (instead you'll
simply see that one player has one of the guns and head off to pick up
the other one). It's still a fun level, but unless you are vapidly
addicted to ALTDEATH rules I would suggest you play WONDER1.WAD under
the original rules.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://thealexandrian.net/wordpress/36860/video-games/doom-ii-bfg-wonderland