Text File
===========================================================================
Advanced engine needed : Boom compatible
Primary purpose : Single play
===========================================================================
Title : Pigeon Speedmapping Session 4 -- Guns of the Birds
Filename : pigeon04.wad
Release date : 2018-02-13
Author : Mysterious Haruko, leodoom85, Walter Confetti,
A2Rob, Scotty, Forli
Email Address : [redacted]
Description : This is a 6-level mapset with themes previously
decided and built within a 4-hour timelimit and 2
sessions were used. Main session happened at
2018-02-03.
Themes for this session were:
1. Use only bars, floor/ceiling lower and raising
actions to seal players from monsters or puzzle
solution. No door actions are used except for
locked switches and bars.
2. Tactical usage of berserk. (Place a berserk
pack).
3. Add slaughter area.
Bonus theme was:
4. Damaging blood textures.
Additional Credits to : cc4-tex, 32in24-15 texure pack, leodoom85 for
TITLEPIC, INTERPIC and ENDPIC edit(original
picture was made by Devianart user DarkeDny)
Jimmy for d_granit and d_monstr midis, Forty-Two
for d_siege midi. All mappers, who took their free
time and created maps for this session.
===========================================================================
* What is included *
New levels : 01-05+secret map in slot 32
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01-05 +secret map in 32 slot
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Both sessions took 4 hours and bugfixing 1-2 weeks
Editor(s) used : Gzdoom Builder, Slade
Known Bugs : None, I believe
May Not Run With : Vanilla engines like Chocolate Doom
Tested With : Prboom+ 2.5.1.4, Zandronum 3.0, Gzdoom 3.2.5
*Map information*
Map01: Ambush at the Pharaoh's Tomb
Author: Walter confetti
Build time: 4 hours
Music: "Pyrarinth" from Plutonia 2, Map01
Themes used: 1 theme
Map02: Baron's Fortress
Author: leodoom85
Build time: 4 1/2 hours
Music: Track of Map 27 from Memento Mori 2
Themes used: 2 themes
Map03: Vacation Denied
Author: A2Rob
Build time: 4 hours
Music: "Corner Club" by Stuart Rynn
Themes used: All 4 themes
Map04: Laid to Rest
Author: Scotty
Build time: 2 hours 30 minutes
Music: "Dungeon" from Castlevania 64
Themes used: All 4
Map05: Punch a Way Out
Author: Forli
Build time: 3 hours
Music: "Castle Theme" from SMW2 Yoshi's Island
Themes used: All 3 themes
Map32: Another Try (Too Late for Regrets)
Author: Myst. Haruko
Build time: 4 hours
Music: Track of Map 07 from Memento Mori
Themes used: 2 themes
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/
You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors