Text File
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Advanced engine needed : Limit-Removing Ports
Primary purpose : Single Play + Coop
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Title : Deadly Standards
Filename : standard.wad
Release date :
Author : Various: See the text at the bottom for more
info.
Email Address : [redacted]
Other Files By Author : A lot.
Misc. Author Info : Just some people modding a 20+ year old FPS.
Description : A community made Episode 1 replacement for
Ultimate Doom. The only limit given was to use
the stock IWAD resources (graphics, sounds).
The exception being a new midi/soundtrack.
A list of maps with author descriptions and
other info is at the bottom.
Story : A distress signal is received from the UAC
settlement on Phobos. Shortly after, a mysterious
white mist envelops the moon;
blocking all visuals and jamming the comms.
Recon units are sent out from
the main base on Mars; but all go missing.
As part of the last team going in,
your dropship is hit with multiple
rockets during descent,
and crashes with you as the sole survivor.
Patching up your injuries with a nearby Medikit,
you grab your trusty pistol and go on to find
the source of this anomaly...
Additional Credits to : Doomworld members for participating in this
community project.
mrthejoshmon for starting the project.
Walter Confalonieri \ Confetti for ressurecting
and leading until the final release.
Spectre01 for the big help coordinating this
project, writing the lore for this episode, and
the E1M8 demo.
PRIMEVAL for original music.
Also, everyone else who gave feedback and
posted in the thread!
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* What is included *
New levels : 9
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : Yes
Demos : Yes (DEMO1, DEMO2 and DEMO3 in-game
and e1m8_S01_1430.lmp)
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : E1M1 - E1M9
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 11 months
Editor(s) used : Doom Builder 2, SLADE3, WadSpy
GZDoomBuilder-bugfix
Known Bugs : e1m8 gives a sector problem on prboom 2.5.1.3
May Not Run With... : Vanilla Doom or ports with vanilla limits.
Tested With : prboom 2.5.1.3, prboom 2.1.5.4, zandronum 3.0,
chocolate doom, crispy-doom 3.2, zdoom, gzdoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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MAPLIST
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(stolen from DMP2015 textfile yolo)
E1M1 - No Crates On Phobos
Author: Philip "Liberation" Brown.
Description: Was taking a break from making tech bases.. So decided to make
another tech base?!?
Music: Back in the Fray by PRIMEVAL.
Build time: 2 weeks
E1M2 - Janus Complex
Author: Adam Windsor / Capellan
Description: Knee Deep in the Van Der Veken
Music: Primeval - Frantic
Build time: Heck if i know
E1M3 - Main Reckon Facility
Author: riderr3
Description: Tech-base located somewhere in the mountains. Mostly in E1
style, with a little pinch of E2.
Music: Dio - Fever Dreams.mid
Build time: 9 days
E1M4 - Research Station
Author: The_SloVinator
Description: Something I threw together on a whim.
Music: Primeval - Industrial Machine
Build time: 4 days, 1-2 hours each day
E1M5 - Third Moon Lab
Author: CarpetolA
Description: A short, but nasty techbase map which started as a part of
an E1-remake that I planned years ago but sadly didn't see
the light of day. Now ascended as a part of this map set,
it may look different to its ancestral counterpart,
but it's still just as deadly.
Music: "Tension" by PRIMEVAL
Build time: I have no clue... Two months total?
Made in Vanilla Doom format with Doom Builder 2
Tested with Chocolate Doom, ZDoom and GZDoom
Other editors used: SLADE3
E1M6 - The Inner Port
Author: mrthejoshmon (and minor thing editing by Walter Confalonieri)
Description: A map that was not planned and was 100% improvised as I
went along.
Music: Primeval - Lurking Fear
Build time: a month, yes really I just hardly touched it.
E1M7 - Eden Log
Author: Angry Saint
Description: this is what happens when you play too much with the
"draw curve mode" in GZdoom Builder
Music: none
Build time: I didn't count.
E1M8 - Obliterate Anomalies
Author: Spectre01
Description: An action-oriented, modern interpretation of the original
Phobos Anomaly. Lots of enemies and generous ammo to shoot
them with. The finale can be quite deadly, so finding
secrets is highly recommended on UV.
Music: "Frivolous Encounter" by Mark Klem
Build time: A few weeks to a month; spread over the course of a year.
E1M9 - To the surface
Author: riderr3
Description: Escape from the depths to the surface through the nukage
treatment base.
Music: "Hangar 7" by James Paddock
Build time: 10 days