Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Abyssal Speedmapping Sessions: Session 34

   (1 review)

Guest

About This File

Twenty-three maps made during the thirty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had three themes to choose from:

- Use of red textures - Use of berserk - Candle bridges using self-referencing sectors or height transfers

Plus an extra one for those attending the second session: - Use of non-liquid damaging floors

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

geo

· Edited by geo

  

To my surprise, I enjoyed the community Abyssal Speedmapping Session (ASS) 34. Its choice of themes, berserk, the color of red or candle bridges had me dreading brawls with pinkies, barons and arch-viles. I have never enjoyed the thought of berserk punching enemies to death, they are just health packs that force you to switch to weapons when you're done.

 

Even when brawling with enemies and having low health, I felt it was a good challenge. Nothing laughably obscene, but I made it through a third of the 23 levels. Levels each had a fair amount of health, and bits of ammo to ensure I was either punching or switching weapons. There weren't too many deaths, but a lot of near deaths.

 

The megawad had a good, dynamic change of pace to have a megawad geared toward hand-to-hand combat whether its berserk, a simple punch or a chainsaw. Some levels it was either punch or pistol and I chose punch. Other levels felt more traditional with weapons and even sections of launching rockets into hordes of enemies through doors. Some levels made for some interesting moments as rather than finish with an arch-vile to resurrect the dead, why not start with one to chase you into harm's way?

 

Most of the levels made use of two out of three themes, some used only one and went the shock value route... in a level pack full of red, crimson and blood why not have green rock and green rivers as long as there's berserk. While the majority was Hell themed levels with red stone, crimson rock and lava textures, the themes still managed to stay fresh. Like brown rock with blood rivers to accent it. Some levels felt cavernous while others felt demonic or had man made architecture.

 

Since this is a speed mapping session, the two hour time limit ensured each level never overstayed its welcome and nothing was too confusing. Every area of the maps I played seem to flow well from part A to get a switch in part B back to A to C to get a key back to part A to use the keys to part D. The only time I found myself lost in the 8 maps I played was in an early rock wall maze due to the red, grey and black theme.

 

With all the red, it made this megawad stand out even if I can imagine the blood drenched tones getting old after a while. Another thing to make it stand out was the smooth jazz midis that were sprinkled here and there. I'm no fan of smooth jazz or Vegas music, but it was fun to play name that tune.

 

Good job everyone!

9ca313c7-6dc8-46d3-affe-945a25e803d8.png

412406bc-dc43-4a0a-8ccd-a062ed24d2c7.png

8b9a04bb-fe6c-46f6-a677-ebc75a890644.png

8280c8d9-ffe4-4f1f-a336-74a55615f2d5.png

ec0b7a98-4b5c-49e5-b90d-f9f0eaacc21f.png

fb40b436-510e-4c11-aa16-6df82fd6f192.png

21727816-fcb0-4a71-8b85-e39366a66a0c.png

39b63bcd-d7e3-4f54-a8d7-9ba3231ab2a1.png

1869fb73-6173-4738-8ce2-63e6474fa7ff.png

cb540aec-8261-4866-90ef-be3a9a89c5e0.png

0eb37678-5302-4efe-9ae3-980c2ee36d60.png

41b319c2-be19-41eb-8fab-7cd5e75323e1.png

7523181e-9d3b-49b6-9a28-dd1c5ffcdac8.png

7ccb05d1-ab69-4360-aea4-655397ec6641.png

15ac1d9c-f97a-4e6a-a674-db18933aadb2.png

f4c79801-bf53-4a58-a5ce-5639e45376c9.png

e8af6058-a6e8-42ba-9771-424f2c3a5572.png

be279d37-0dba-49d7-8a83-54546a5498dc.png

668bd47f-06ae-4826-8493-2e82bdc2b4c5.png

1ac2e634-62b5-4974-beb2-73ebdfeefbc6.png

25f4f851-1410-462e-8ae5-22587eba7759.png

b56fe718-cfd6-4c98-847e-be1ed9c575cc.png

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...