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In the Mess of it

   (5 reviews)

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mole doom episode 1: this is a 9 level mapset for doom 1. it replaces episode 1. there isn't really any plot aside from the standard doom plot. it's got 8 maps and one secret level. if you want a plot i'll make one up: you play john ninmole. a scientist at the research center on phobos. you were called in one morning on your goddamn day off. something has gone wrong with the teleporter again and it's your job to fix it. this happened just recently, but when it did the whole other moon disappeared. when you arrived to your station everyone was dead. you quickly grabbed a pistol off a dead security guard and prepared yourself for the most stressful workday of your life. and the worst part is you're not even supposed to be here today!------------------ 3 of these levels have partimes: e1m3: 1:31 e1m5: 3:18 e1m9: 0:27 these par times were set by my friend stoogy. unfortunately, he didn't get a chance to play the rest of the levels before release.

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espilka

  

E1M1 here betrayes very little of what's to come but hints at it with some nice architecture that feels out of place in such a seemingly unassuming creation.  So at first i thought this was going to be 'a nice little set', but soon was proven wrong, as this is pretty much a masterpiece of design, and the combat too will get a bit more testing - especially on E1M8, which is a very cool take loosely based on the OG.  But just a couple maps in, the design rivals anything in the original E1, so don't let the unadorned aesthetics fool you.  i am not a modernist and not in favour of over-detailing, but even for me at first this seemed bare-boned, yet it was no issue once i got used to it, and i even came to appreciate it.

 

Have to give full five stars as i can't think of a single reason to take one off.

 

And: like others have said, E1M9 is special :)

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video_ouija

  

feels like an old school doom wad. I very much liked.

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Bri0che

  

A set that work pretty well :)

Just found out that this is by the same creator of JNNHangar and stuff, and as its previous map this mapset is good while staying on basic stuff, also the layout feels a little bit less linear for the good. I still find that it is rather not enough decorated and blend sometimes, but it is ok.

E1M8 was the little "challenge", fair last level !

+1 for the awersome secret level !

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VanaheimRanger

· Edited by guitardz

  

Played on UV.  Some surprising encounters.  Excellent use of KDitD beastiary.  Overall a great E1 replacement for vanilla Doom.  Also, the secret level was brilliant, an amazing combination!

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SuperArjunaButt

· Edited by SuperArjunaButt

  

Overall, good job!  Thanks Josh for making this and giving me a shoutout in the credits.  

 

I played this on HMP, continuous, and with GZDoom.  This WAD certainly hits a lot of the same (awesome) notes of Doom E1 without getting too close to the originals, and I think improves the final fight in E1M8.  It would get a 5 star rating except for two overall problems:

 

--There are decent stretches of map with a lot of the same wall texture  The opening area in E1M1 and the exterior wall in E1M5 are examples of this.

 

--In E1M6 and 7, there are a few hallways where it looks like I was supposed to approach from the other direction, and the monsters were either set to Ambush or behind two sound blocking walls.  Maybe split the orientations next time so half the monsters are facing one exit and half are facing the other way.

 

This WAD is definitely worth the time to play through, and it ends the way E1 should have ended.

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