Credits
ok, if you've read the readme for JNNhangar, you know what's here: during the creation of this mapset there have been a few people which this wad would not exist without or have just been super cool people, this time i'll stick with the people who are related to the doom community or have had an involvement in this mapset in one shape or another. (every time you see "awesome", "welcoming" or "encouraging" take a shot. but only if you are of drinking age)
first, i want to say thanks to my friend John (aka WhamNinjaMolehill) you've seen this mapset pretty much from the beginning and you've been extremely helpful in the creation of this wad. on top of that you're a very good friend. Map 5 "Sector WN" was the second level I made in this mapset, which was months after the first level I made for the mapset. i made the level as a gift to you. I hope you enjoy it. John makes fantastic let's plays and overviews of mods for older fps games on his youtube channel. i highly recommend it: https://www.youtube.com/user/WhamNinjaMolehill
also, thank you to misfit and seriouscacodemon. i've known you two just as long as i've known john. you two have been good friends to me in that time. you've both seen snippets of the levels here and there, and been helpful to me in ways you won't know. misfit makes an awesome mod for gzdoom called aetherius (formerly deus vult: doom spell edition) and you can see that here: https://forum.zdoom.org/viewtopic.php?f=43&t=54914 and caco does wondeful streams over twitch: twitch.tv/seriouscacodemon
this one next one is gonna be a little bit of a downer: i'd like to thank my ex (who shall remain nameless) you gave me the best 6 months of my life so far. i'm considering this mapset my attempt to focus on something for a while so i can move on. all that's left to say is thank you and i'm sorry things didn't work out.
ok, let's get back to the positivity: I'd like to say thanks to Memfis for his review of JNN hangar in the newstuff chronicles. It was a really good read, and I'm gonna nicely say that I disagree and JNN hangar is absolutely awful. I'd also like you to know that on my hard drive is an extended version of that readme which will never see the light of day.
thanks to bulldog and gouda. i've known you two for a while. especially gouda, i've known him for 2 and a half years. bulldog, you've been very welcoming to me on mixer, even to a point of wanting to play my maps on stream and getting excited for my maps. gouda, you have been my friend for 2 years and though you've said you wanted to play my levels, i don't know if you had. luckily i did send you a pre-release version of the episode before work on e1m1 started. you two have been super encouraging to me during this project. thank you. bulldog and gouda both stream to mixer. if you are curious, their pages are here: mixer.com/bulldogmw and mixer.com/gouda
thanks to stoogy and shamblernaut. like bulldog and john, stoogy has been playing my levels since the beginning. his opinion on these levels have been instrumental. he set the par times in 3 of my levels. unfortunately, i cannot change the part times in dehacked so the par times will be only in this readme. shambler, you have yet to play my levels but i've shown you most of the steps in the way and you've been very encouraging of the work. thanks to both of you. stoogy and shambler both stream to twitch occasionally. stoogy and shambler do speedruns of quake and shambler also does quake mapping. you can check out their twitch streams at: twitch.tv/stoogyau and twitch.tv/shamblernaut
ok, 2 left. let's go:
thank you to jp lebreton and the community around his random wad wednesday streams. you guys are a fantastic group of people and are always willing to help with stuff. great people in that community, eliot you're always positive. arjuna and others helped give criticism on my map. fraggle, i'll never forget the game i made based on your community presence, that's just a few but unfortunately this readme is already very long. jp, since i started watching your wad wednesdays streams they've been very helpful for learning to improve at mapping. you're very constructive when you're talking about a level you're playing, which is extremely educational for someone like me trying to learn. and that has had influence on this episode. JP does cool game design and programming stuff for various games and even made some amazing doom mods and a cool game design tool called playscii. you can see some of it at vectorpoem.com. also, a fellow from jp's discord named a1337spy has asked me to include the phrase "the ensurer watches over us all." i don't know what that means, but there you go.
i'd also like to thank dyingcamel and his stream community. i joined this community after i really started this project and camel knew who i was. it took us a bit, but he realized he played my map in november thanks to memfis's newstuff chronicles review. that'll always stand out to me. camel, you're community has been awesome these past 2 months. and you've also been awesome. i hope you enjoy this level set.
thanks so much to all of you. there's a lot more i'd wish to thank, but this readme is already too long. but that's par for the course for my wads it seems.
finally, there is someone i want to thank in particular. my grandfather. he probably won't see this but, here goes. gramps, you've been very encouraging of this project and you get really excited when i showed you these levels. you didn't get to see map 1,7 and 8 before release but i'll be over for easter dinner. you've always been very influential in my life and very supportive of me. thank you. you mean the world to me.
Text File
===========================================================================
Archive Maintainer : do not redact the email adress
Primary purpose : Single play
===========================================================================
Title : In the Mess of it
Filename : messofit.wad
Release date : 03/19/18
Author : JoshTheNESnerd
Email Address : joshthenesnerd11@gmail.com
Other Files By Author : JNNhangar (do not play it, it's really bad)
Misc. Author Info : Doom is one of my 3 favourite games (the other two
being wolfenstein 3d and elder scrolls 4) my
favourite doom 1 levels (1 for each episode):
e1m7,e2m2,e3m2,e4m2
favourite doom 2 level:
underhalls.
favourite pwads:
dtwid,switcheroom and their sequels
Description : mole doom episode 1:
this is a 9 level mapset for doom 1. it replaces
episode 1. there isn't really any plot aside from
the standard doom plot. it's got 8 maps and one
secret level. if you want a plot i'll make one up:
you play john ninmole. a scientist at the research
center on phobos. you were called in one morning on
your goddamn day off. something has gone wrong with
the teleporter again and it's your job to fix it.
this happened just recently, but when it did the
whole other moon disappeared. when you arrived to your
station everyone was dead. you quickly grabbed a
pistol off a dead security guard and prepared
yourself for the most stressful workday of your
life. and the worst part is you're not even
supposed to be here today!------------------
3 of these levels have partimes:
e1m3: 1:31
e1m5: 3:18
e1m9: 0:27
these par times were set by my friend stoogy.
unfortunately, he didn't get a chance to play the
rest of the levels before release.
Additional Credits to : ok, if you've read the readme for JNNhangar, you
know what's here:
during the creation of this mapset there have been
a few people which this wad would not exist without
or have just been super cool people, this time i'll
stick with the people who are related to the doom
community or have had an involvement in this
mapset in one shape or another.
(every time you see "awesome", "welcoming"
or "encouraging" take a shot. but only if you are
of drinking age)
first, i want to say thanks to my friend John (aka
WhamNinjaMolehill) you've seen this mapset pretty
much from the beginning and you've been extremely
helpful in the creation of this wad. on top of that
you're a very good friend. Map 5 "Sector WN" was
the second level I made in this mapset, which was
months after the first level I made for the mapset.
i made the level as a gift to you. I hope you enjoy
it. John makes fantastic let's plays and overviews
of mods for older fps games on his youtube channel.
i highly recommend it:
https://www.youtube.com/user/WhamNinjaMolehill
also, thank you to misfit and seriouscacodemon.
i've known you two just as long as i've known john.
you two have been good friends to me in that time.
you've both seen snippets of the levels here and
there, and been helpful to me in ways you won't
know. misfit makes an awesome mod for gzdoom called
aetherius (formerly deus vult: doom spell edition)
and you can see that here:
https://forum.zdoom.org/viewtopic.php?f=43&t=54914
and caco does wondeful streams over twitch:
twitch.tv/seriouscacodemon
this one next one is gonna be a little bit of a
downer: i'd like to thank my ex (who shall remain
nameless) you gave me the best 6 months of my life so far.
i'm considering this mapset my attempt to focus on
something for a while so i can move on. all that's
left to say is thank you and i'm sorry things
didn't work out.
ok, let's get back to the positivity:
I'd like to say thanks to Memfis for his review of
JNN hangar in the newstuff chronicles. It was a
really good read, and I'm gonna nicely say that I
disagree and JNN hangar is absolutely awful. I'd
also like you to know that on my hard drive is an
extended version of that readme which will never
see the light of day.
thanks to bulldog and gouda. i've known you two for
a while. especially gouda, i've known him for 2 and
a half years. bulldog, you've been very welcoming
to me on mixer, even to a point of wanting to play
my maps
on stream and getting excited for my maps. gouda,
you have been my friend for 2 years and though
you've said you wanted to play my levels, i don't
know if you had. luckily i did send you a
pre-release version of the episode before work on
e1m1 started. you two have been super encouraging
to me during this project. thank you. bulldog and
gouda both stream to mixer. if you are curious,
their pages are here: mixer.com/bulldogmw and
mixer.com/gouda
thanks to stoogy and shamblernaut. like bulldog and
john, stoogy has been playing my levels since the
beginning. his opinion on these levels have been
instrumental. he set the par times in 3 of my
levels. unfortunately, i cannot change the part
times in dehacked so the par times will be only in
this readme. shambler, you have yet to play my
levels but i've shown you most of the steps in the
way and you've been very encouraging of the work.
thanks to both of you. stoogy and shambler both
stream to twitch occasionally. stoogy and shambler
do speedruns of quake and shambler also does quake
mapping. you can check out their twitch streams at:
twitch.tv/stoogyau and twitch.tv/shamblernaut
ok, 2 left. let's go:
thank you to jp lebreton and the community around
his random wad wednesday streams. you guys are a
fantastic group of people and are always willing to
help with stuff. great people in that community,
eliot you're always positive. arjuna and others
helped give criticism on my map. fraggle, i'll never
forget the game i made based on your community presence,
that's just a few but unfortunately this readme
is already very long.
jp, since i started watching your wad
wednesdays streams they've been very helpful for
learning to improve at mapping. you're very
constructive when you're talking about a level
you're playing, which is extremely educational for
someone like me trying to learn. and that has had
influence on this episode. JP does cool game design
and programming stuff for various games and even
made some amazing doom mods and a cool game design
tool called playscii. you can see some of it at
vectorpoem.com. also, a fellow from jp's discord
named a1337spy has asked me to include the phrase
"the ensurer watches over us all." i don't know
what that means, but there you go.
i'd also like to thank dyingcamel and his stream
community. i joined this community after i really
started this project and camel knew who i was. it
took us a bit, but he realized he played my map in
november thanks to memfis's newstuff chronicles
review. that'll always stand out to me. camel,
you're community has been awesome these past 2
months. and you've also been awesome. i hope you
enjoy this level set.
thanks so much to all of you. there's a lot more
i'd wish to thank, but this readme is already too
long. but that's par for the course for my wads it
seems.
finally, there is someone i want to thank in particular.
my grandfather. he probably won't see this but,
here goes. gramps, you've been very encouraging of
this project and you get really excited when i showed
you these levels. you didn't get to see map 1,7 and
8 before release but i'll be over for easter dinner.
you've always been very influential in my life and very
supportive of me. thank you. you mean the world to me.
===========================================================================
* What is included *
New levels : 9 of them
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : all of e1
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 1 week for each level, except e1m7. e1m7 took about
a month due to motivation. secret level took 2
days, e1m1 took 8 hours. christmas 2017 until upload (and 1 week in feb 2017)
Editor(s) used : Doom Builder 2
Tested With : chocolate doom 2.2.1, zdoom 2.8.1
known bugs : skybox issues in e1m7 and e1m8 (hom effect depending on angle and distance)
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors