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Plutonia 4 - Back to your hole

   (12 reviews)

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When the doom marine surfaced from hell, he forgot to turn off the oven, so he goes back but demons don't want him, so they try to stop him.

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elarmadillo3

  

BADASS

also @Doge Sword how can you not love this??????

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Doge Sword

  

this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.

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Juza

  

Unexpected final boss

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SilverMiner

  

Wow, I didn't know this exists at all!

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A Doom Player

  

I don't know if I'm too late to come to this, but this megawad is pretty fun to play and is a funny joke. It's also better than Plutonia 2, PRCP, Plutonia 1024, and Plutonia 3

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Gothic

  

04/09 UPDATE: 2 unintentional bugs on maps 11 and 30 were fixed.

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Erick

  

A joke WAD, so not a lot to take seriously here. Some maps are pretty interesting, MAP29 being a honest good map and one level in particular being a reference to SilverMiner's Plutonia 3. Music tracks are unfitting enough that they become fitting anyways. Worth a try, it's a funny mapset with some decent ideas that are not so bad to play.

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Gaia74

  

its a joke wad, but the levels is interesting

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GarrettChan

  

As a jokewad, this is not bad.

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Doomkid

  

WISH I COULD GIVE THIS TRASH 0 STARS FFS

 

 

 

 

 

 

 

 

 

 

(good joke Gothic, I lol'd)

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NuMetalManiak

  

very good work for a jokewad, got the intentional shit done right with lots of actually decent ideas, such as the MYHOUSE arch-vile maze, the space oddity in MAP28, the back-to-back catwalk traversing maps, the level with monsters all paired up (assuming that you are the only single one there, haha), and cyberdemon-filled secret level. this is a jokewad that you won't ever want to miss.

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Walter confetti

  

It's Ok. A nice spoof of original plutonia.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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