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DARK UNIVERSE-part 1

   (4 reviews)

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About This File

6 map pack for GZdoom/Doom2.

Small to Medium sized maps. Maps can be completed rather quickly (just find the switch that opens the exit and then find the exit), with lots of secrets, switches, scripted events, and hidden areas full of the stuff you might need to survive the next map. HMP and UV difficulties available.

MOUSE LOOK REQUIRED. NO JUMPING/ CROUCHING. Intended for vanilla monsters and weapons but works well with most mods.

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Psilli

  

I absolutely loved this mapset! The atmosphere was nailed perfectly; the tight corridors, tunnels, access ways, hanger bays, door controls, etc. made me feel like I was actually on board a UAC space ship. I played this with the bleeding edge version of Project Brutality 3 at the time and I felt that it worked well with this mapset. Dunno if part 2 in is the works but this was an awesome ride!

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trrobin

  

A well-paced atmospheric space themed mapset.  Just the right amount of detail to be interesting, and with plenty of secrets to helpy you along.  I thoroughly enjoyed it!

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NuMetalManiak

  

with the snazzy screenshot shown on the cacowards page and the obvious premise of the wad being a journey through space with multiple enemies to tackle, there's no denying Dark Universe its award. for once, i'm glad this one isn't incredibly long, with just six levels, only two of which were actually big to any extent. and despite the GZDoom features around, the gameplay was intended to be more in line with classic gameplay without a shitload of DeHacked fuckery. and that's a great thing. naturally it's atmospheric, a bit like Doom 3 at times (which isn't a bad thing either).

 

the detail draws you in, the gameplay draws you in further. watch your step, the space could actually suck you out in some levels.

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elend

  

"Dark Universe" is what I would consider "small but powerful". The amount of levels can be counted on one hand and even the initial playthrough is over before you know it. Yet, "Dark Universe" oozes with atmosphere and makes you come back to it, because its levels feature so many nooks and crannies that you just want to see everything. The incredible texture work, lighting and map detailing have to be seen to be believed. If you consider yourself a tech base fan, then give this one a go. The Star Wars influence is huge, yet not so pronounced that those maps wouldn't run fine with stock monsters or other gameplay mods.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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