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Port Glacia

   (3 reviews)

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About This File

Originally a map for Jimmy's Joy Of Mapping 5, I ended up pulling it as it had gotten too large and ambitious, and its size & length would have really bogged down what was already a hefty community project. This allowed me the chance to polish the map up to a higher standard, as the original JOM project limited mapping time to only 72 hours. Most of the map was done during that period, but more time was needed to re-do a couple areas and rework some progression, as well as complete detailing and thing placement. Funny that I get ~90% of this done in 3 days, then spend the next 4 months procrastinating on getting the rest done.

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NuMetalManiak

  

a map that feels like a lost episode from the BTSX megawad, Port Glacia offers a pretty atmospheric setting, contrasting it with some rather tough combat, which is not out of the ordinary where this author is concerned. it's a large piece of work, and the freezing water is sure to send some chills if you're not watching your radsuits carefully. a worthy challenge of a wad.

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faad3e

· Edited by faad3e

  

Sick stuff man, love the music. Great job on the level design too.

 

edit: who made the music?

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mun

  

This level has a good atmosphere going on. Really like the lonely, cold feeling throughout. Gameplay is also fine, not shabby. Overall would recommend a go.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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