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Archive Maintainer : (special instructions if any)
Update to : (original filename if updating an existing file)
Advanced engine needed : PRBoom+
Primary purpose : Single+Coop play
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Title : Port Glacia
Filename : PORTGLACIA.WAD
Release date : 19/04/2018
Author : James Collins
Email Address : [redacted]
Other Files By Author : 2017 Collection
Misc. Author Info : I mostly just make speedmaps, and this kind of fits that.
Description : Originally a map for Jimmy's Joy Of Mapping 5, I ended up pulling it as it had gotten too large
and ambitious, and its size & length would have really bogged down what was already a hefty
community project. This allowed me the chance to polish the map up to a higher standard, as the
original JOM project limited mapping time to only 72 hours. Most of the map was done during that
period, but more time was needed to re-do a couple areas and rework some progression, as well as
complete detailing and thing placement. Funny that I get ~90% of this done in 3 days, then spend
the next 4 months procrastinating on getting the rest done.
Additional Credits to : Jimmy for starting Joy Of Mapping, jazz mickle for AQUATEX, the 32in24 team for some additional
resources, Fuzzball for the key sprites, Dragonfly for some additional texture edits, Fusion
Faktor for the modules, and everyone who provided me with feedback on getting this complete!
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 3 Days for most of the map, then 4 months "polishing"
Editor(s) used : GZ Doombuilder, SLADE
Known Bugs : Built with Extended Nodes, so whatever cannot handle that will have to do without!
Tested With : PrBoom-Plus 2.5.1.4; ZDoom 2.8.1
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY not distribute this file in any format.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites: