Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Glaive

   (6 reviews)

Guest

About This File

This is my attempt at making 9 maps inspired by one of my favorite megawads, Scythe! Each map is fairly small and should only take a few minutes to beat, but also should be fairly challenging on UV and be fun to blast through.

Difficulty settings are supported. Gameplay is classic styled and is designed to be played without jumping.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

GarrettChan

  

UV continuous without saves

Port: GLBoom+ 2.5.1.5 -complevel 2

Total IGT: 0:27.19

Personal Difficulty Evaluation: 0.9 (1 = Plutonia)

Personal Rating: 7.4 (out of 10)

 

Died twice, on Map01 and Map08.

 

Pretty fun short mapset. Have some interesting traps to surprise the player. I played this against some of my friends in a 20 min race, and later I finished it by my own. I like it because everything is stock, but it's not very outstanding because everything is stock too.

Share this review


Link to review
Eric Claus

  

Solid, short and sweet, nice to look at! Really enjoyed Map 4 and ended up doing a demo of it!

Share this review


Link to review
NuMetalManiak

  

Scythe, Scythe, Scythey Scythe. when has Scythe not made someone want to try their luck with making short, fun levels? Glaive is basically Scythe-lite, the levels sadly won't be as memorable as what inspired them (this may be because they don't have names on the automap) but they are genuine at heart and provide plenty of fun for even the novice players. there's not a whole lot of maps and this goes by the techbase theme, but at least Glaive 2 has been recently released on idgames, so there's more to do with those.

Share this review


Link to review
BaraKornel

  

Fantastic design, and the gameplay is just really smooth. I love the fact that this is a Scythe inspired wad, because the difficulty rises towards the end of the wad, but the maps are never complicated. John Romero has 8 tips (rules) for designing great maps. You really nailed this one: (8. Creating easily recognizable landmarks in several places for easier navigation.)

Share this review


Link to review
Denim Destroyer

  

Pretty good Scythe inspired set of levels. The only real downside is that there's not more levels.

Share this review


Link to review
FrancisT218

  

Good Scythe-like wad. Definitely delivers on what's advertised! 4/5 since it is nothing 'legendary' or groundbreaking.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...