Text File
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Advanced engine needed : Boom-compatible port
Primary purpose : Single + coop play (it's a custom monster)
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Title : Soulbruiser of Hell
Filename : wh_soh_v2.wad (sprites, DEHACKED patch, sounds)
wh_soh_v2.txt (this text file)
wh_soh_TestMap (the test map)
Release date : 26th of June, 2017 (version 1)
24th of March, 2018 (version 2)
Author : William Huber ([WH]-Wilou84)
Email Address : [redacted]
Other Files By Author : 20 Years of Doom (E1M1, E1M8),
3 Heures d'Agonie (maps 01 and 27),
3 Heures d'Agonie II (maps 06, 19, 26 and 31),
3 Heures d'Agonie III (maps 10, 18, 28 and part of 30),
3 Heures d'Agonie Bonus / L'Agonie Finale, Analogie Fatidique,
Community Chest 4 (maps 01, 09 and 28), Kheiramire,
Plutonia Revisited Community Project (maps 23 and 32),
Tangerine Nightamre (map 10, detailing on maps 02 and 03),
ZDaemon 1on1 Mapping Competition (map 01),
ZDaemon Epic CTF Map Pack III (map 12),
Other unreleased stuff as of yet
Misc. Author Info : N/A
Description : The Soulbruiser of Hell is a custom monster that uses Vader's
Bruiser Demon sprites and core concept (i.e. a strong mid-boss
Baron-like creature that hurls fireballs).
It's made with a DEHACKED patch (well, a BEX patch to be more pedantic)
and replaces the Commander Keen thing.
Test map : Also included is a test map (wh_soh_TestMap.wad). It's a small hellish
fortress with four different battle scenarios involving the
Soulbruiser of Hell.
Warning, these fights are very dangerous and are a good show-off for the
new monster's abilities, I think.
How to use : If you want to use the Soulbruiser of Hell, just extract all of
wh_soh_v2.wad's resources, put them in your own wad, and place a
Commander Keen in your map.
Please note that the Soulbruiser of Hell uses a lot of frames from the Wolf3D
SS nazi (and from the Pain Elemental resurrection sequence), so the nazi
is now replaced by a blood pool.
Gameplay notes : The Soulbruiser of Hell has 1500 health points, i.e. 50% more than the
Baron of Hell. It's also much more dangerous due to its retentless barrage
of fireballs and flaming comets.
Its purpose is to be a demonic mid-boss that puts quite a lot of pressure on
the player.
When paired together against a Cyberdemon, two of these creatures stand a
good chance of winning.
There's also a twist : when the Soulbruiser of Hell dies, its whole body
ignites before turning to ashes and bones, and the resulting fire surge can
still kill the victorious player. Don't say you haven't been warned !
Additional Credits to : Björn "Vader" Ostmann and id Software for the Bruiser Demon sprites
and sounds
Daniel "Tormentor667" Gimmer for the Realm667
Eric "Eriance" Ou for most of the test map textures
The author(s) of the tools I've used
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* What is included *
New levels : No (except a test map)
Sounds : Yes
Music : No
Graphics : Yes (sprites)
Dehacked/BEX Patch : Yes
Demos : No
Other : Yes (monster sounds)
Other files required : None
* Play Information *
Game : Doom II
Map # : ?
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : N/A
Other game styles : None
Difficulty Settings : Yes, it depends on how you use this monster :)
* Construction *
Base : Vader's Bruiser Demon sprites
Build Time : ~3 days (including creating the test map)
Editor(s) used : XWE 1.16, SLADE 3.0, Adobe Photoshop CS 5.5, Adobe Audition CS 5.5, Paint.NET
Known Bugs : When the Soulbruiser of Hell dies in the middle of other monsters, the
explosion might induce some infighting between same-species monsters
(just like what could happen with barrels). Let's call it a feature.
* Copyright / Permissions *
Sprites and sounds : they were made by Vader, and are freely available on the Realm667.
If you reuse them, please credit the original author.
DEHACKED patch : it's made by me. You MAY modify it and redistribute it,
but please credit me if you do so.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
French Doom Forums / Doom France : http://doomfrance.forumactif.com/