Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Remote Complex

   (4 reviews)

Guest

About This File

Two hours ago, a priority security alert was received on all channels from the Abrash Remote Research Complex, a small research and development site built into a steep hill among the terraformed landscape of Europa.

Forty minutes ago, the Quick Reaction Force arrived on site.

You've heard nothing since then, and now you're about to round the corner, into the dip where the entrance to the Remote Complex sits...

[This is my first custom Doom map. Ever. Let me know what you think!]


User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Doomkid

  

Skulltag hasn’t been maintained for over 10 years, there’s no reason to complain about a wad not running in a long abandoned port.

 

It’s the wrong wad anyway, link provides Doom64 for Doom2.

Share this review


Link to review
Bodybuilder5500

· Edited by Bodybuilder5500

  

It does not works in skulltag!

Share this review


Link to review
Napeyear

· Edited by Napeyear

  

For a first map, I would say that this was really well made! Lots of fun encounters including a neat little cyberdemon fight at the end of the level. A strength of the level I found is the use of backtracking to make the map not seem so linear, making it feel like a actual techbase. Some minor texture misalignment's hold this WAD back, but overall I would say that The Remote Complex achieves it's goal in regards to being a fun, well made level.

 

It took me around 9 minutes to complete, (with some minor secret hunting) and I was able to get 60% secrets, while only missing the cacodemon, which was also brought up in another review, but it was nothing game breaking, just a minor error in level design. Would recommend to anyone looking for a short n' sweet map, with an authentic 'Doom' feel.

Share this review


Link to review
Denim Destroyer

  

In spite of being someones first level this is good. It is a standard techbase level so nothing too unique however the aesthetic is rather good and has some interesting use of crates to make the level more vertical. The only issues present are a few unaligned textures and a Cacodemon that I could see but not make hostile. Overall pretty fun level that I recommend if you want to play a something short. 

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...