Text File
===========================================================================
Advanced engine needed : Vanilla
Primary purpose : Single + coop play
===========================================================================
Title : Doom 64 for Doom II
Filename : d64d2.wad
Release date : [v1.0] July 13th, 2018
[v1.1] July 21st, 2018
[v1.2] July 29th, 2018
Author : Various (see below for full credits)
Email Address : [redacted]
Other Files By Author : -/-
Misc. Author Info : -/-
Description : Doom 64 maps recreated or reimagined with vanilla
Doom II assets, and made to run within the
original vanilla limits. Not all maps are
perfect recreations; the goal was to recreate
the major aspects of the maps while allowing for
creative liberties where needed or wanted.
In addition to the maps, there are some new
graphics, new sky textures, a few new textures
where needed, some new music tracks, and a few
new monsters.
This project was a community effort and was
started by Death Egg in May 2013. Sometime
later the project was handed off to BaronOfStuff
but was abandoned not too long after that.
In February 2017, Death Egg stepped back in to
hand the project's leadership over to Mechadon,
and it was finished a year and a half later.
Additional Credits to : See below
---------------------------------------------------------------------------
Project Founder : Death Egg
Project Leader : Mechadon
Mappers : _bruce_
ArchvileHunter
BaronOfStuff
Blastfrog
C30N9
Da Werecat
DeXiaZ
Death Egg
DILDOMASTER666
dt_
Mechadon
Megalyth
MinerOfWorlds
Nevander
Pedro VC
Saint_Guy
TwinBeast
Z86
Musicians : CoTeCiO
DILDOMASTER666
Jimmy
Michael Barrette
Robert Prince
Viscra Maelstrom
Graphics : Cage
- Motherdemon sprites
- M_DOOM (final)
- TITLEPIC
- INTERPIC
- BOSSBACK
- CREDIT
- HELP
- CONBACK
- Statusbar
- MARBFAC5 texture
- DEM2_# flat
- Super-secret textures
Blastfrog
- M_DOOM
Da Werecat
- Sky textures
- Texture fixes
- TEKLONG texture
- Flame sprites
DILDOMASTER666
- MAP32 textures
id Software
- Statusbar
- TITLEPIC
- INTERPIC
- M_DOOM
- COOP sign texture
- WFALL# textures
- Nightmare Imp fireball
- M_SKULL
Mechadon
- Sky textures
- COOP sign texture
- Texture fixes
- Statusbar
- BOSSBACK
- HELP
- CREDIT
- ENDOOM
- CONBACK
- Thermo-slider
- Screen borders
- Save/Load background
- M_SKULL
- Disk icon
- Nightmare Imp fireball
- D64* textures
- Super-secret textures
Midway
- M_DOOM
- TITLEPIC
- INTERPIC
- MARBFAC5 texture
- DEM2_# flat
- D64* textures
Nevander
- CWILV## graphics
Sound Effects : Da Werecat (blank sfx)
DeXiaZ
Mechadon
Skulltag (thunder sfx)
Dehacked & DECORATE : Da Werecat
Mechadon
Obsidian
Revenant100
Testers : AlexMax
antares031
Bashe
CoTeCiO
Da Werecat
DeXiaZ
EtherBot
Flambeau
guitardz
Keyboard_Doomer
Mechadon
Memfis
Nevander
Prologue-9
Quantum Dranger
Rosh Fragger
TwinBeast
Valboom
Woolie Wool
damo2k
rhinoduck
valkiriforce
Opening Demos : Main Engineering - Mechadon
Even Simpler - DeXiaZ
Watch Your Step - CoTeCiO
Extra Demos : Hectic (no secrets) - CoTeCiO
Hectic (w/ secrets) - Mechadon
Special Thanks : Death Egg for coming up with the idea for the
project and allowing me to help finish it.
BaronOfStuff for helping keep the project alive
after Death Egg couldn't.
CoTeCiO and Nevander for helping put together
builds before the project was reorganized and
for helping keep the project alive.
Da Werecat for helping me out with some of the
more obscure dehacked changes, doing some
excellent work prettying up the sky textures,
helping with the blank sfx, and doing a bunch
of other helpful things!
Cage for doing some amazing graphic work
towards the end of the project despite being
super busy. And a HUGE thanks for the brand
new Motherdemon sprites (which he made from
scratch by the way)!
Devalaous for helping come up with the final
map order.
damo2k for making a fixed MAPINFO that works
in ZDaemon, and for all his ZDaemon-related
testing help.
The TNS Team and the players for the testing
help, especially for the COOP reports!
Linguica, Jayextee, leileilol, FearTheReaper,
FrenchGuy, Jimmy, Bashe, Blue Shadow, SiFi270,
Randy87, Scotty, CoTeCiO, Archvile Hunter, and
MegaBlast for finding and reporting post-release
bugs! Especially to Randy87 and Bashe for
helping me with the Motherdemon bug in DOS Doom!
DeXiaZ, TROJAN719, Humzah Hashmi, Dean Salter
(DeanoSauruzRex), Aquapunk, and Daimonas for
making the kickass release trailer!
Fraggle and the other contributers for creating
Chocolate Doom.
RestlessRodent for creating chocorenderlimits.
Kaiser for creating Doom64EX which was super
useful when recreating and testing the maps.
Wartorn for providing me file hosting which
easily allowed me to distribute project-
related materials.
The contributors and maintainers of the Doom,
ZDoom, and Eternity wikis.
Doomworld and its staff for providing us with
a place to organize and create this project.
The creators of Doom 64 for making a fantastic
entry into the Doom series!
---------------------------------------------------------------------------
Maplist : MAP01 : Staging Area
Author(s) : Death Egg & DILDOMASTER666
Music : Extradimensional Beings by CoTeCiO
MAP02 : The Terraformer
Author(s) : Blastfrog & Mechadon
Music : Dark Halls by Robert Prince
MAP03 : Main Engineering
Author(s) : Mechadon
Music : The Demons from Adrian's Pen
by Robert Prince
MAP04 : Holding Area
Author(s) : Da Werecat
Music : Blackness Ahead by CoTeCiO
MAP05 : Tech Center
Author(s) : Z86 & Mechadon
Music : The Imp's Song by Robert Prince
MAP06 : Outpost Omega
Author(s) : dt_
Music : Fear by CoTeCiO
MAP07 : Even Simpler
Author(s) : DeXiaZ & Mechadon
Music : On the Edge by CoTeCiO
MAP08 : Alpha Quadrant
Author(s) : ArchvileHunter & Da Werecat
Music : Zephyr Zone Infiltration Method
by Viscra Maelstrom
MAP09 : Research Lab
Author(s) : Da Werecat
Music : The Dark City by Viscra Maelstrom
MAP10 : Final Outpost
Author(s) : Da Werecat
Music : Suspense by Robert Prince
MAP11 : Cat and Mouse
Author(s) : BaronOfStuff & Mechadon
Music : Sanity Decay by CoTeCiO
MAP12 : The Bleeding
Author(s) : Saint_Guy
Music : Opening to Hell by Robert Prince
MAP13 : Terror Core
Author(s) : MinerOfWorlds & Mechadon
Music : Sinister from Robert Prince
MAP14 : The Lair
Author(s) : Death Egg & DILDOMASTER666
& Da Werecat
Music : Painful Dreams by CoTeCiO
MAP15 : Altar of Pain
Author(s) : Pedro VC & Mechadon
Music : Adrian's Asleep by Robert Prince
MAP16 : Dark Citadel
Author(s) : Nevander & DeXiaZ & Mechadon
Music : They're Going to Get You
by Robert Prince
MAP17 : Eye of the Storm
Author(s) : Nevander & Mechadon
Music : Sanity Slip by Viscra Maelstrom
MAP18 : Dark Entries
Author(s) : Megalyth
Music : Butt Clencher by Jimmy
MAP19 : Blood Keep
Author(s) : BaronOfStuff & Mechadon
& DILDOMASTER666
Music : Lurking by CoTeCiO
MAP20 : Hardcore
Author(s) : BaronOfStuff & Mechadon
Music : Inappropriate Behavior by CoTeCiO
MAP21 : Watch Your Step
Author(s) : _bruce_ & C30N9
Music : Watch Your Rock by CoTeCiO
MAP22 : Spawned Fear
Author(s) : Pedro VC & Mechadon
Music : Waltz of the Demons by Robert Prince
MAP23 : The Spiral
Author(s) : BaronOfStuff & Mechadon
Music : Defensive Personalities (from Death)
by DILDOMASTER666
MAP24 : Breakdown
Author(s) : _bruce_
Music : Can You Hold The Scream
by CoTeCiO
MAP25 : Pitfalls
Author(s) : DeXiaZ & Mechadon
Music : Getting Too Tense by Robert Prince
MAP26 : Playground
Author(s) : BaronOfStuff & Mechadon
Music : Animated Specter by DILDOMASTER666
MAP27 : Burnt Offerings
Author(s) : BaronOfStuff & Mechadon
Music : Sign of Evil by Robert Prince
MAP28 : Unholy Temple
Author(s) : _bruce_ & Mechadon & DILDOMASTER666
Music : Demons on the Prey by Robert Prince
MAP29 : No Escape
Author(s) : DILDOMASTER666 & Mechadon
Music : A Lot to Learn by DILDOMASTER666
MAP30 : The Absolution
Author(s) : Mechadon
Music : Aubrey's Dilemma by DILDOMASTER666
MAP31 : Hectic
Author(s) : TwinBeast
Music : Dream, Dream Eternal
by DILDOMASTER666
MAP32 : In the Void
Author(s) : DILDOMASTER666 & Mechadon
Music : Blood Red Shadows
(from Aubrey Hodges)
by Michael Barrette
(modified by DILDOMASTER666)
MAP33 : Title
Author(s) : Nevander & Mechadon
Music : Doom 64: Main Theme
(from Aubrey Hodges)
by Michael Barrette
modified by DILDOMASTER666)
Extra Music Credits : Title : Doom 64: Main Theme [shortened]
(from Aubrey Hodges) by CoTeCiO
Stats : Doom 64: Stats Screen
(from Aubrey Hodges) by CoTeCiO
Intermission : First Departure by CoTeCiO
GENMIDI lump : CoTeCiO
===========================================================================
* What is included *
New levels : 33
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : d64d2_bar_ws.wad (wide-screen statusbar)
d64d2_hellbar.wad (alternate statusbar graphics)
d64d2_hellbar_ws.wad (wide-screen variant)
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP32 (+MAP33 as a bonus)
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
Additional Notes : If you're playing in Chocolate Doom, be sure to
apply the .deh file and use -merge.
MAP02B, MAP19B, MAP27B, and MAP30B are the map
lump names for the Boom-format variants of those
particular maps. Use those names when warping
to them via console or command line.
MAP33 can only be warped to, there is no exit
that leads to it. Some ports will allow you
to use idclev, but others may require that you
use the -warp command or the console.
MAP11, MAP21, MAP26, MAP29, and MAP30 can not
be exited when using the -nomonsters flag. This
is because the Cyberdemon(s)/Motherdemon
(on MAP30) must be killed in order to progress.
If you see a sign that says 'COOP', this means
that the switch or teleporter is meant for
cooperative play (for areas that other players
might get locked out of). I did my best to hide
them from the player in singleplayer games, but
you may still notice a couple of them.
* Construction *
Base : Some maps directly based off of their Doom 64
counterparts, others are recreated from scratch.
Build Time : 5 years & 2 months
Editor(s) used : Doom Builder 2, GZDoom Builder, SLADE, XWE,
WhackEd4, GIMP, Photoshop, playscii, DoomWriter,
Audacity, Google Docs, FL Studio, Guitar Pro 5.2,
Anvil Studio, 3DS Studio Max
Known Bugs : Voodoo doll setups make use of an exploding
object to push the player object. This causes
the player to take a small amount of damage,
meaning it's possible that a player could be
killed out of the blue or put into an undead
state. We have tried to mitigate this possiblity
as much as possible, but it could still happen.
A few maps have seg overflows in areas, but they
should be pretty hard to spot for the most part.
Mouselook may make certain shootable triggers
too easy to hit or may break something. Playing
with mouselook is discouraged if it allows you
to fire weapons in the direction you look.
Some maps make use of instant raise/lower
sectors. Because it's possible to do linedef
skips accidentally, you may run into areas
where the floor may not raise/lower properly.
You should still be able to continue with the
map when this occurs though.
Saving/Loading may break in some maps because
of vanilla limits. This shouldn't be a problem
if played in an advanced port.
MAP33's name will show up as 'Congo' in some
ports. This is a limitation of the dehacked
format, so just ignore it.
The Nightmare Imp will not make a melee attack
sound in vanilla. This is a limitation of the
dehacked and not a bug. It was given a melee
attack sound in (G)ZDoom-based ports as a
quality-of-life change.
The wide-screen version of the statusbar may
not work in all ports. I don't know if this
is a problem with the statusbar, or if it's a
lack of support issue.
In the end-game casting call in (G)ZDoom ports,
the Motherdemon's sight sound will get cut off
as she does her attack animation. This seems to
be a limitation with how the engine handles UI
sound effects.
For the end-game casting call in certain ports
(Vanilla/Chocolate, PrBoom+), the Motherdemon's
attack sound is the chaingun. This appears to be
hardcoded behavior and thus cannot be changed.
ZDaemon has a few issues:
- There are some visual errors that may pop
up in some maps (ie. MAP30).
- Some music tracks were reported as not
playing back correctly.
- The end game text won't display.
- The warping fire sky textures do not work.
May Not Run With : Nothing that I'm aware of
Tested With : Chocolate Doom, chocorenderlimits, (G)ZDoom,
ZDaemon, Zandronum, & PrBoom-Plus
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.doomworld.com/files/
http://mekworx.the-powerhouse.net/