Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Bifrost

   (3 reviews)

Guest

About This File

Single map based on the idea of rainbow bridges.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

SleepyVelvet

· Edited by NoisyVelvet

  

Cute map.  A testament to the power of curve-tool abuse (in a good way).  Great opening shot where you walk forward and reveal the panorama of the whole map in a pretty way.


In one way, it's a just a topologically simple, semi-symmetric hub-map that branches into 6 "combat puzzle" set-pieces;  But when such a "simple" framework like this is executed on well, it serves as a strong backbone for beauty.  Woven into, around, and throughout this structure is a striking visual motif: frosty white brickworks surrounded by white void, with bright rainbow ribbonry shining through and connecting it all together.  Implemented in each corner is its own distinct sub-element: some sort of the said modest "frosty white brickwork" that teleports you to a set-piece fight in the white void; all of which abiding well to the overarching, cohesive framework the designer set out to fit everything into.


It's not galaxy-shattering, but an excellent single map with it's own identity and is worth checking out.  Give it your 10-15 minutes.


Also PS: there's a free megasphere in the center you can grab anytime... don't brute-force your last fight with 1% hp like I did.

Share this review


Link to review
NuMetalManiak

  

while it's snazzy and lovely with the rainbow bridges and the serene feeling you originally get, there's not much else to really note other than Bifrost being a "collect six keys from six areas and exit" map. basically, you get the rocket launcher and plasma rifle, then go through six distinct teleporters for six distinct setpieces.

 

one area has the key, lots of rockets, and mancubi on rainbow stairs.

one has you in an arena with arch-viles and rockets.

one has you running quickly across a rainbow bridge under arachnotron fire until you telefrag them.

one has you fighting two cyberdemons on two sides of a rainbow.

one has you at a three-way intersection with several barons to kill.

one has a spiderdemon firing at you while arch-viles also teleport in, then you telefrag these enemies.

 

don't get me wrong, the thematic presentation is excellent and the difficulty is there. but I can't help but feel like there should've been much more excitement out of this. would definitely love to see more rainbow themes of course, just with more exciting gameplay styles.

Share this review


Link to review
VanaheimRanger

  

Very colorful.  Many interesting arena fights.  Bonus points for letting me telefrag spiders.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...