Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Deathrow

   (9 reviews)

Guest

About This File

Same as most levels, kill all the monsters and find the secrets to win.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Meril

  

Desing is odd, but in that days in 95 not bad. But biggest issue is gameplay.difficulty level is screw up becouse of big amount of powerups and BFGs. Prossesion is also crap caused by unmarked secrets needed to get a key. Overall 1.5/5*

Share this review


Link to review
Zahid

  
Toooo much ammo and health,unattractive layout..

Share this review


Link to review
Guest

Unknown date

  
A dull, unentertaining early level. It's poor-quality, too; there are three or four BFGs dotted around in plain view and several megaspheres even though the opposition is lightweight. The first time I tried it I got stuck, because you have to find an unmarked, unremarkable secret door in the first room in order to get the red key. In Zdoom but not Doom2.exe there's a bug with this door that causes one of the roof ornaments to appear at floor level.

Share this review


Link to review
Guest

Unknown date

  
a master pece!... of shit...

Share this review


Link to review
Guest

Unknown date

  
this could very well be the greatest wad ever created!

Share this review


Link to review
Guest

Unknown date

  
Not bad, but there's too much ammo/health to make it really challenging. There's an outdoor area with damaging water, probably should have been nukage instead.

Share this review


Link to review
Guest

Unknown date

  
I liked it

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...