Text File
Title : village.wad
Author : Alex Siegel
Email Address : alexs@tss.com
Description : As you wander across the surface of hell,
you stumble across a village. Except for a
few guards, it looks quiet enough. Although,
the thick stone walls are a bit odd. So you
decide to look inside the buildings. Big
mistake...
This level is all about mazes, and the
various ways they can be implemented. Some
of the mazes are devious in the extreme, but
you shouldn't have to cheat. There are few
true secrets.
Additional Credits to : Authors of DEU and BSP. May their programs grow and
multiply!
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* Play Information *
Episode and Level # : E1 M1 (registered version of Doom only)
Single Player : Yes
Cooperative 2-4 Player : Yes (not tested)
Deathmatch 2-4 Player : Yes (not tested)
Difficulty Settings : Yes (ultra-violent is a fun challenge for the experts)
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 25 hours
Editor(s) used : DEU 5.1, BSP 1.1x recompiled
Known Bugs : There are several places where a single
sector is subject to multiple actions. Doom
can screw up if you try to do too many
things at once. A general rule is to move
slowly. Let each stage complete
before moving onto the next stage. DON'T
wake up monsters until you have to.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels, as long as
credit is given.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
ocf.unt.edu and mirror site(s)
* Note from the author *
This level complements castle.wad. Imagine that this is the village at
the foot of the castle.
I'd like to see a perfect LMP for this level on ultra-violent. I'm not
good enough to do this myself, but a real pro shouldn't have too much
difficultly.