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Who's afraid of the dark?

   (4 reviews)

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About This File

This DOOM2, level 1 PWAD is the net result of playing and studying dozens of other levels. I incorporated all my favorite tricks and traps into this one, three key level.

WAOTD.WAD is designed as a mini-game, taking you from pistol to BFG 9000. All the bad guys are here as well as just enough power-ups and ammo to get you through the level. One of the frustrating aspects of this level is that each goal -- ending, keys, etc. are in plain sight -- but you have to deduce how to "get there from here" while fighting off the strategically place enemies. You need to be observant as well as vigilant, and there is a maze problem that will challenge you too.

I have included a demo file, HOW2.LMP, that shows the entire level played without cheating. It took me over 17 minutes to make it, and I know all the tricks! To view it be sure that WAOTD.WAD and HOW2.LMP are both unzipped into your DOOM2 sub-directory. Then use the following DOS command:

doom2 -file WAOTD.WAD -playdemo how2

This level should provide you with many hours of intense action!

Additional Credits to My kids, Megan, Joe, Mike and Steven who put in a lot of test-play time and helped me root out the bugs. I think we got them all. I will say that most of the "bugs" turned out to be problems with the DoomCad node builder, because after processing the wad with WARM 1.3 they disappeared.

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fnord

  

5 stars? I don't think we played the same map. This is a huge confused mess. I stumbled around for a few minutes before quitting and looking for a map that is enjoyable to play.

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Unknown date

  
It's a great map made in 1995. Perhaps it is a bit too dark at the start (the title is right) but however is fun. 5/5 -GG

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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