Credits
First and formost, Jeff Rabenhorst (araya@wam.umd.edu), creater of the awsome Doom I, II and Heritic editor - Edmap 1.31.
Jens Hykkelbjerg, author of RMB: REJECT MAP BUILDER Version 2.0
ID of course ...
Scott Catterill, SYSOP of Ottawa's unofficial Doom BBS, Heart of Gold; for lots of documentation, utilities and other wads to draw inspiration from.
My various play testers: Dan Kilbank, Peter Hadrava (my stepson), Jim Biggar, Jeff Hollands, Pierre, Mel and Justin Benoit, Dave Sabourin, Cale Mccallum, Chris Jones, and Mark Chultz all of whom have died for the cause in the creation of this wad.
Special thanks are extended to Dan Kilbank who was in on the construction of this wad right from the beginning. In fact, this wad was inspired and created in the course of the many many hours of DM we have played together and our search for a more sustained fighting arena - areas like the green room owe their very existance to design suggestions from Dan.
Text File
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Title : Buzzard's Arena level 1
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Filename : BUZZDM01.WAD
Author : Paul Busby (aka: Buzzard)
Email Address : Paul.Busby@bbs.Synapse.Net
Comments and suggestions are welcome.
This is my first Death Match wad and a
considerable amount of thought and comments
have gone into it's creation.
Misc. Author Info : Combat Systems Analyst DND - Ottawa,
Ontario, Canada.
Description : Replacement level for MAP01 for Doom II
There is no particular theme or story for
this wad, it is just a place where virtual
people may get together and kill one
another without getting any blood on their
clothes.
This wad is designed for a paticular type
of DM fighting. There are very few 'quick'
frags when playing but rather each battle
is normally a sustained test of dodging and
and firing skills. Some people have
commented that it is too easy for the
wounded to simply run away. Well there is
no 'simply' running away with this wad -
mouse users will particularily like the
long corridors down which can be chased
the wounded opponent firing away at their
back with the gattling gun. And
transports, well we all know the hazards
of using transports when the opponent is
nearby.
This wad is the culmation of about six
months of playing two player DM with many
people. (At the time of release it has not
yet been played by 3 or 4 player ... though
it should be very good for that - i'ts
quite large)
There is an exit ... try not to use it
until you actually want to exit.
Hints/Tips Note the transports on the central pillers
of each main room. The texture which is
visable as your about to tansport
corresponds to the room your about to go
to. The four sided transport in the dark
maze room will bring you to 1 of 4 of the
small alcoves behind one way walls in the
megasphere room. All transports in the wad
are multi functional except the wall
transports in the upper deck of the green
room. These are designed to allow you to
run completely around the balcony. Once
you get to know the transport system the
wad won't seem nearly as big.
Additional Credits : First and formost, Jeff Rabenhorst
(araya@wam.umd.edu), creater of the awsome
Doom I, II and Heritic editor - Edmap 1.31.
Jens Hykkelbjerg, author of RMB:
REJECT MAP BUILDER Version 2.0
ID of course ...
Scott Catterill, SYSOP of Ottawa's
unofficial Doom BBS, Heart of Gold; for
lots of documentation, utilities and
other wads to draw inspiration from.
My various play testers: Dan Kilbank,
Peter Hadrava (my stepson), Jim Biggar,
Jeff Hollands, Pierre, Mel and Justin
Benoit, Dave Sabourin, Cale Mccallum,
Chris Jones, and Mark Chultz all of
whom have died for the cause in the
creation of this wad.
Special thanks are extended to Dan Kilbank
who was in on the construction of this wad
right from the beginning. In fact, this
wad was inspired and created in the course
of the many many hours of DM we have played
together and our search for a more
sustained fighting arena - areas like
the green room owe their very
existance to design suggestions from Dan.
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* Play Information *
Level : MAP01
Single Player : Start - yes - no monsters
Cooperative 2-4 Player : Starts - yes - no monsters
Deathmatch 2-4 Player : Yes - Designed for DM 2 setting
Difficulty Settings : No - your opponenet defines the difficulty
New Sounds : No
New Graphics : No
New Music : No
New Demos : No
* Construction *
Base : New level from scratch.
Development time : Lots of hours.
Editor(s) used : Edmap 1.31, actually I used every version
right from 1.23.
Known Bugs : None to my knowledge
* Copyright / Permissions *
Authors may use this level as a source of inspiration to build
new levels. Please don't copy parts of this WAD, and leave me
unmentioned in your description file...
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD-ROM, etc) as long as you include this file
intact (free copies of a CD-ROM that contains this WAD are warmly
welcomed by the author :)
* Where to get this WAD *
Off your hard disk (I presume you have it if you are reading this) :)
Also: Heart Of Gold (Ottawa's unofficial Doom BBS) (613) 831-1973
T.L. City's Circus Maximus with APCIMPGS Multi-Player Doom
(613) 746-4881 - Perhaps we can play some day :)
FTP.CDROM.COM
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