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The Graveyard and Beyond

   (13 reviews)

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About This File

Its night, you're in a dark graveyard, you're surrounded by imps, and all you've got for defence is your pistol.... Things don't look good, but perhaps that light in the distance offers sanctuary...

Thus begins GRAVEYD.WAD, 3 new levels for DOOM I, designed for single player, with lots of attention to theme, detail, and architecture, and runable on low end systems!

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azrael1982

  
Overall a very good set of 3 maps, though it get a bit mazy on the 2nd and 3rd level as per my viewpoint. Moreover there are some nice ideas, but you have to discover them by yourself ! /tested with brutal doom/

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DoomTheRobot

Unknown date

  
It's OK, but it could be better.

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Guest

Unknown date

  
Map01 cool, atmospheric (but ugly design), 3 star. Map02-map03 featureless, very ugly deisgn, 2 star. - Mr. Sz.

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Guest

Unknown date

  
Awesome, Awesome to the max!

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Guest

Unknown date

  
map design good. but there are many narrow ways and I have nausea.

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Guest

Unknown date

  
Atmospheric. Nothing great. 4 stars Elitists, stay away from this level. You won't enjoy it due to its '94ness

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Guest

Unknown date

  
Reminds me of UAC_DEAD in terms of atmosphere. The gameplay however is somewhat frustrating for those who dislike mazes and tight places. It is still a considerably good WAD considering its time, so it is definitely worth the download.

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Guest

Unknown date

  
This level set starts out very impressive with an imaginative opening setting and fun first map. The second map starts out in the same style but quickly becomes a too long and too tiresome maze level. It redeems itself slightly with a very imaginative and fun trap towards the end, though. The third and final map hosts even more mazes. Overall, average quality. If you loathe mazes then you'd better stick to playing the first map. --3/5

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Guest

Unknown date

  
Indeed, this IS one of the better maps from 95.

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Guest

Unknown date

  
definatly good for a 95 map. Item placement makes for some intense combat. Although the mazes are exessive, the rest is worth the download.

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Guest

Unknown date

  
DOWNLOAD THIS LEVEL!!!!! Graphics are insane!! lots of fun. ending of first level in awsome!! definately top notch work. kudos!

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Guest

Unknown date

  
NOT one of the better wads from 1995. Considering that Fava Beans, The Final Gathering, and Infinity also came out that year, it pales in comparison. Oh well, at least the mazes aren't plastered with STARTAN3. 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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