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Zulu

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About This File

Imagine yourself a lone defender of your castle. You have all the weapons and a few tricks up your sleeve. But the problem is you have some mean mothers that don't like you too much. They're coming in with super shotguns and they want your blood and your home. Your job: DEFEND 'TIL THE END!!

All players start in the same place to choose weapons. Usually the defender(s) get all and invader(s) get super shotguns, but you can make your own rules.

When weapons are chosen, defender(s) teleports to castle, closes the teleport with the switch on the right-hand end wall (facing outside), and starts the war (just start firing, the invaders will get the hint). The object is for the invader(s) to cross the pit, take over the castle, and kill the defender(s).

The defender(s) gets all his goodies from the first room and closes the door with a switch on the wall. This way the invader(s) can't get his toys. There is also another room midway next to a teleport (flip the switch when you want to hide it from invaders) and a one-time lift in the room with the 'NO BONUSES' trap (step off the edge toward the trap and you'll see) where defender can get more cell ammo and bonuses.

Each time the invader(s) find a Blue Skull Switch they should flip it. This will open a teleport outside at the starting point that will teleport them back to that spot (identifiable by the same texture as the area with the switch). This makes the game go faster and is very useful since invaders can expect to get fragged a lot.

When the invaders get to the final room, they must kill the defender(s) and hit the crazy Green-Eyed Skull Switch inside the bunker, on the metal structure. This opens the door to the hallway near the EXIT sign (don't hit Eye Switch unless you want to end the level!). Once you walk through, the defender bonus areas are opened and invader teleports are closed, and you can start again with a new defender.

Remember, don't walk through until the defender is killed or else you will have to go through all over again if you get killed!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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