About This File
Imagine yourself a lone defender of your castle. You have all the weapons
and a few tricks up your sleeve. But the problem is you have some mean
mothers that don't like you too much. They're coming in with super shotguns
and they want your blood and your home. Your job: DEFEND 'TIL THE END!!
All players start in the same place to choose weapons. Usually the defender(s) get all and invader(s) get super shotguns, but you can make your own rules.
When weapons are chosen, defender(s) teleports to castle, closes the teleport with the switch on the right-hand end wall (facing outside), and starts the war (just start firing, the invaders will get the hint). The object is for the invader(s) to cross the pit, take over the castle, and kill the defender(s).
The defender(s) gets all his goodies from the first room and closes the door with a switch on the wall. This way the invader(s) can't get his toys. There is also another room midway next to a teleport (flip the switch when you want to hide it from invaders) and a one-time lift in the room with the 'NO BONUSES' trap (step off the edge toward the trap and you'll see) where defender can get more cell ammo and bonuses.
Each time the invader(s) find a Blue Skull Switch they should flip it. This will open a teleport outside at the starting point that will teleport them back to that spot (identifiable by the same texture as the area with the switch). This makes the game go faster and is very useful since invaders can expect to get fragged a lot.
When the invaders get to the final room, they must kill the defender(s) and hit the crazy Green-Eyed Skull Switch inside the bunker, on the metal structure. This opens the door to the hallway near the EXIT sign (don't hit Eye Switch unless you want to end the level!). Once you walk through, the defender bonus areas are opened and invader teleports are closed, and you can start again with a new defender.
Remember, don't walk through until the defender is killed or else you will have to go through all over again if you get killed!
All players start in the same place to choose weapons. Usually the defender(s) get all and invader(s) get super shotguns, but you can make your own rules.
When weapons are chosen, defender(s) teleports to castle, closes the teleport with the switch on the right-hand end wall (facing outside), and starts the war (just start firing, the invaders will get the hint). The object is for the invader(s) to cross the pit, take over the castle, and kill the defender(s).
The defender(s) gets all his goodies from the first room and closes the door with a switch on the wall. This way the invader(s) can't get his toys. There is also another room midway next to a teleport (flip the switch when you want to hide it from invaders) and a one-time lift in the room with the 'NO BONUSES' trap (step off the edge toward the trap and you'll see) where defender can get more cell ammo and bonuses.
Each time the invader(s) find a Blue Skull Switch they should flip it. This will open a teleport outside at the starting point that will teleport them back to that spot (identifiable by the same texture as the area with the switch). This makes the game go faster and is very useful since invaders can expect to get fragged a lot.
When the invaders get to the final room, they must kill the defender(s) and hit the crazy Green-Eyed Skull Switch inside the bunker, on the metal structure. This opens the door to the hallway near the EXIT sign (don't hit Eye Switch unless you want to end the level!). Once you walk through, the defender bonus areas are opened and invader teleports are closed, and you can start again with a new defender.
Remember, don't walk through until the defender is killed or else you will have to go through all over again if you get killed!