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There's no place like home.

   (11 reviews)

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About This File

You're sitting back in your easy chair relaxing by the fireplace and watching a star trek rerun on the tube when you get this eerie feeling. You look around the room which now seems unfamiliar and a horrible realization comes upon you... This isn't your house! There's a strange noise coming from the kitchen and slowy, carefully you go...

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Guest

Unknown date

  
Another good 94 lever, nuff said.*****

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Guest

Unknown date

  
Definatly a good map, worth checking out! Oh, and that switch lowers a wall to the exit, but you can never get there in time, soo it is probably a multiplayer thing.

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Unknown date

  
Yes

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Guest

Unknown date

  
Fun house level! 4/5 - Optimus

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Guest

Unknown date

  
umm, okkk, not gonna comment here

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Unknown date

  
One of the earliest "my house" pwads. It sucks. But really, the fact that it's a "my house" wad should've told you that. Gotta love how the author didn't know about that "skybox" trick and resorted to putting sky textures on walls. 1/5

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Unknown date

  
The lvl design is cool and the idea is original...but i still give it a 2 stars...the reson?The red key is too easy to find,the strongest enemies is 2 cacodemon and the lvl is not enough long =/

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Unknown date

  
This is an early "my house" level, from Holland, Michigan. It's slightly better than most. Apart from some wonky textures the design is very good for 1994, with a cartoonish look that's not unpleasant. Kudos for making the exterior windows line up with the interior ones in the garden. The only real problem is that there are only 26 weak baddies, and you have a plasma gun and a rocket launcher. There's an odd lift switch in the garage that seems pointless.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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