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MIA Search and Rescue II

   (7 reviews)

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Memfis

  
Fucking loved it, the ridiculously evil and brutal ways in which the map tries to kill you are so adorable. The annoying invisible maze at the beginning actually made me laugh. This is one of those 90's maps where you get gazillion powerups, and this time YOU WILL NEED THEM ALL. It's a masterpiece of madness. Btw all damaging floors seem to be exit sectors so you can wimp out at any point.

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Typical example of DooM misuse. Playing whatever Doom level should give at least a tiny little bit of fun, but this one only generates irritation. 0* because worse than horrible. BTW @ the guy who gave this 5* without explaining text: understand that you're misusing your right to vote here, so please stop doing that. Thank you.

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Possibly the most unplayable level ever outside of Zdoom jokewads (in addition to what was mentioned above, add a damaging water floor and inaccessible powerups scattered at random) This level was clearly intentionally horrible, an assumption I have never made before about a 1995 level.

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Unknown date

  
blahhhh horible!!!!

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Unknown date

  
Penalty for unauthorized access is terminal bordem! Impassable invisible walls... solid walls you can walk through... whole room crushing cieling... map exits at 0% health... In the words of Vic & Bob "Very poor!" 0/5 -jb

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Unknown date

  
I have to assume the author's qualifications are bogus; either that, or he was so focused on his professional life that he could not design a good Doom level. Usually I play all the way through before giving a mark, but this gets 0/5 for the first room alone. It's almost indescribable, and indescribably bad - invisible walls, visible walls you can walk through, a crushing ceiling (the previous reviewer was spot on). Deserves an award for infamy.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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