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Title : Kickin (DOOM II Deathmatch PWAD)
Filename : KICKIN.WAD
Author : Craig Jeffords
Email Address : jefforca@uwec.edu or mechwarior@aol.com
Other PWADS by Author : None that have been uploaded
Description: This is my second .wad file and I thought
it turned out pretty good. It's a small
deathmatch .wad for two or three people.
All the weapons are included but you're
out in the open for any big weapons. We
played the level quite a few times and there
are no bugs. My only problem is the ceiling
and floor textures on the teleporters.
Additional Credits to : The makers of WinDeu 5.3 and BSP for Windows.
WinDeu is the best editor I have seen so far
but BSP was needed to align all textures
correctly.
Alan Anderson for helping me playtest. (Yes,
he wasted me most of the time.)
ID Software for the game we all love to play.
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* Play Information *
Episode and Level # : Map 02
Single Player : Yes (Not much point though, no monsters)
Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...)
Deathmatch 2-4 Player : Yes!!!!!
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch.
Editor(s) used : WINDEU v5.3, BSP v1.1 for Windows
Known Bugs : None - extensively playtested.
Creation time : About 15 hours.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
Just give credit where credit is DEU..
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Running this WAD *
All participating players must have a registered copy of DOOM II
and a copy of KICKIN.WAD. Use the -FILE parameter with -WARP 02
at the command line.
FEEDBACK!!!!! Please let me know what you and your Deathmatch buddies
think of this WAD. Send me a message or even some LMP recordings!
* Where to get this WAD *
I will upload this level to ftp.cdrom.com and it should be mirrored
all over eventually.