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Maximum Carnage!

   (4 reviews)

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baja blast rd.

  

On oddball from 1995, which makes it pretty normal actually.

 

Certain facets of this quickly hit me as unusual. The gameplay, even though it's largely insubstantial tussling with weaker monsters, has pretty good flow and kinetics for the time; coasting down the hallways feels buttery smooth. It's also a "non-linear" map where the exit is randomly off to the side in a secret-like alcove (very obvious, don't worry), so you can leave after engaging only a third of the already scant 31 monsters. And the look -- which is actually pretty and cohesive for something made in the days of DEU and EdMap -- stood out as a mix between a MyHouse wad and Entryway. It doesn't have obvious homages like the pointy staircase, but there are remnants of it in the (free) rocket launcher alcove, and one room with off-kilter 64x64 columns, and the general way areas are connected.

 

Then I read the text file and got all my answers: this is a DM map outfitted for singleplayer (more thoughtfully than most SP adaptations), and it also is trying to lightly ape Entryway. 

 

A fun little old vignette and mystery to boot. 

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Unknown date

  
well.. its a decent level 1 remake but i dont think it will stop pepole from playing the original 3/5

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Unknown date

  
More like Minimum Carnage. That level was shorter than hell.

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Unknown date

  
I liked it

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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