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QUEST FOR DEMONIC SPIRIT

   (7 reviews)

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About This File

SPIRIT2.WAD for DOOM2 is an update of SPIRIT.WAD with some modifications and without additional graphic patches. I only used the original DOOM2 graphics to make WAD-editing easier and to keep the file as small as possible.

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Argenteo

· Edited by Argenteo

  

Prequel to Twilight Lab, green & gray base with cute design, try to catch that blue ball and the bonus Chessboard map is really funny.

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Memfis

  
Not very interesting because it's just linear progression from one small room to another with easy targets to kill. There are some kinda clever rooms and nice uses of triggers, plus the white+marble texturing has a certain surreal quality to it, but overall it made me a bit bored. Map02 is just a cute/silly bonus.

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Doomkid

  
Visually pleasing, solid OS style map. Not boringly easy like most stuff from this era!

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Guest

Unknown date

  
WOW COOL THIS IS TEH BEST

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Guest

Unknown date

  
I was intrigued by the mention of a "Blue Ball room", but of course it's just an awkwardly referred to Soul Sphere. This is a decent if rather average map that mostly combines green marble with grey and ick cement, a slightly odd combination but the texturing is competent. Play is decent, though the slightly non-linear design means slightly confusing as well. The second map is a chessboard with a bunch of nasties on it, it's easy to get them to infight, and it feels like kind of an afterthought.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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