About This File
It was pointed out to me the other night on DWANGO that there
was a minor bug in JDGMTDAY.WAD. It seems that you could get
stuck in the room with the crushing floor if your health was
above a certain level. Unfortunately, the "slow damage" option
isn't available for crushing floors, and the "crushing ceiling"
options didn't work the way I wanted them to. Now the room
has a "hot floor" with a "2-5% damage" setting, so anyone
getting stuck there with too high a health level will eventually
croak :-)