Credits
ID software of course, for making a kick ass game with all the level editing/making ability. And all the cool level editors out there. My fav. levels are with my only gripes about them (in case you guys see this): CLAWSON7.WAD (although alittle too tall, maybe) TIMJAY.WAD (last two levels almost indentical-??) THELORD.WAD (must be too hard wo/iddqd. Level one is good for D-match, rest are only 'good' for one player, last levels are getting desperate.) SKILLS.WAD (the dark section, why? slows play down) STOKER.WAD (mansion, too big for even 2 player D-match?? same concept (but bigger) as SKILLS.WAD)
Alright, this text file is getting big, and I'm not even to giving the descriptions for my levels! ...
Text File
1¾���«��������¸���/�6�6�6�6�6�������������������������������������������������������������������7�������������������������������*=*=**=***=****=******* ============================= *******=****=***=**=*=*
*=*=**=***=****=**** FREON 2: The Revenge of Deathmatch ****=****=***=**=*=*
*=*=**=***=****=******* ============================= *******=****=***=**=*=*
Title : Freon 2: The Revenge of Deathmatch
Each level has it's own title really..
Filename : FREON2.WAD (DOOM2 deathmatch only WAD)
Author : Victor Hall
Email Address : freon@fwi.com (email with comments, please! :) )
Misc. Author Info : I'm an avid Deathmatcher, and one of the
best in the Ft. Wayne, IN area. I took
my ideas of every cool thing and sucky
thing from other WAD's and tried to
incorporate them in this WAD. Fair
deathmatch starts, totally new concepts,
easily accessed weapons, semi-hard to get
plasma and bfg (most times)... etc etc.
Each level is TOTALLY different from the
others and will also PLAY totally differ-
ent. One player may totally whoop on
you in Level 2 (SUN), but you might win
in Level 5 (The Complex) if you're more
of a search and kill type player.
Description : You might only like half, or less, of these
levels. They vary so much and some are so
wierd, you may hate them.
A few really cool levels, made especially
for deathmatch play (-altdeath recommended)
Tried to have a wide variety of playing
styles and levels supported. From my SUN
level (fast action like level 7) to Castle
(well, a modern castle) that supports team
deathmatch.
All (well, 90%) of deathmatch starts are
placed in raised 'protected' areas, and
some even have a 12 gauge for you to start
with. It makes things alittle more fair.
Additional Credits to : ID software of course, for making a kick
ass game with all the level editing/making
ability. And all the cool level editors
out there. My fav. levels are with my only
gripes about them (in case you guys see this):
CLAWSON7.WAD (although alittle too tall, maybe)
TIMJAY.WAD (last two levels almost indentical-??)
THELORD.WAD (must be too hard wo/iddqd. Level one
is good for D-match, rest are only 'good' for one
player, last levels are getting desperate.)
SKILLS.WAD (the dark section, why? slows play down)
STOKER.WAD (mansion, too big for even 2 player
D-match?? same concept (but bigger) as SKILLS.WAD)
Alright, this text file is getting big, and I'm
not even to giving the descriptions for my levels!
...
*=*=**=***=****=******* ============================= *******=****=***=**=*=*
***************************** Play Information ****************************
*=*=**=***=****=******* ============================= *******=****=***=**=*=*
Level # : Maps 1 - 6
Single Player : To check out the levels. No monsters...
Cooperative 2-4 Player : Use for The Castle level ONLY. No co-opstarts in
all other levels!! Don't try it!!
Deathmatch 2-4 Player : Deathmatch and only Deathmatch!!
Difficulty Settings : not really, only for The Castle level (see below)
New Sounds : 600k worth. Many original. About 30 new sounds.
New Graphics : no, One of these days I learn to use DMGraph.. heh
I can make cool graphx easy...
New Music : if I could make cool midi's... (no)
Demos Replaced : no... maybe I'll release some v1.9's later...
*=*=**=***=****=******* ============================= *******=****=***=**=*=*
************************ Descriptions for each level ***********************
*=*=**=***=****=******* ============================= *******=****=***=**=*=*
Left out to keep this file's size down.
*=*=**=***=****=******* ============================= *******=****=***=**=*=*
******************************** Construction *******************************
*=*=**=***=****=******* ============================= *******=****=***=**=*=*
Base : New levels, from scratch
Time building : 4 1/2 months, in actual hours, maybe 45 or more???
I'm one of them sparatic builders. That averages to about 20+
minutes a day.
Editor(s) used : DEU2 5.21
Known Bugs : A few none-aligned textures. Only worried about
the ones that looked at all bad. I kinda rushed the delivery of this
wad, so a few wall textures are wrong (ex. near plasma in level 5, on
on the part where you jump down, there's a grey texture that should be
the orange startan. not a biggy)
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels.
All I ask is that you write my name down somewhere in your text
file.
If you would like to distrubute:
(One, or many, of the following)
You MAY distribute this WAD, provided you include FREON2.TXT, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include FREON2.TXT AND
FREON2.WAD together intact.
[***********************]
[ Where to get this WAD ]
[***********************]
Duh... if you're reading this, I don't think you'll have this
problem, but if for some reason a friend wants it and you're
too lazy to give him a floppy...
FTP sites: UL'ed to ftp.idsoftware.com and I will to ftp.cdrom.com too
BBS numbers: Online @the Fort (Ft. Wayne, IN)
(219)424-5382
Other: ?????
r.
Additional Credits to : ID software of course, for making a kic€���¸���w�à���Á[7eP�À[Me_�P�ž�� ��Ç�€�7��óÔ[› ��:ŸlžTŸ:Ÿ0g€“p�èŒúg����ü[3�×�žh¤�4
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Single Player : To check out the levels. No monsters...
Cooperative 2-4 Player