Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

BUTCHER.WAD

   (11 reviews)

Guest

About This File

My latest single player level. based around wooden/stoney textures.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Michael Jensen

  

This is just an early version of Plutonia Map09.

There aren't many noticeable differences up until the final area which is just a simple room with an exit you can walk into right away.

 

The Plutonia map, Abattoire, isn't among its strongest maps, but the final room is one of the most memorable fights in the set. This version doesn't have it, so it lacks the best part of the final version. 

 

Not really worth playing if you've already played Plutonia. Something something historic value... 

Share this review


Link to review
Spie812

· Edited by Spie812

  

Haha this looks familiar! Apparently Plutonia Map09 was also available as a standalone release from Milo. There are some differences between the version included in Plutonia; the most visible difference from the beginning is that there is quite a bit more ammo, making the level somewhat easier. All of the textures are also default Doom 2 textures, which makes sense. The exit room is different from the Plutonia version of the level as well.

 

Overall, there isn't really much point in playing this. You can just play the Plutonia version. However, it is certainly a curiosity and is a fine 1995 map on it's own. 5/5 (what else?)

Share this review


Link to review
riderr3

  
Looks like a "demo" of Plutonia.

Share this review


Link to review
Guest

Unknown date

  
Very cool (if slightly linear) level, that's fantastic for it's time. Quite a challenge, with some nice architexture (again, especially considering it was done in 95). What else would you expect from a Casali :P

Share this review


Link to review
Guest

Unknown date

  
This is an entertaining level, especially given its age. The big problem is that it's too easy - you have a huge amount of rockets and plasma ammo. The Plutonia version wasn't very hard either, but you had an incentive to save your ammo. It's odd that you get the blue armour right at the end of the level (in fact you have to carefully walk around the exit pit to get it). The Plutonia version fixes this by turning the exit catwalk around, and making the room meatier.

Share this review


Link to review
Guest

Unknown date

  
This map can also be found in Plutonia, as map 9 (abattoire), with a slightly reworked (harder) exit room. It's not bad, but ultimately it's nothing special, either. Texturing is very repetitive, and the map is quite bare. Gameplay's okay, I guess. By the way, I find Milo's "more than a year and a half" remark kind of funny, considering the timestamp of the WAD (March 2nd 1995) :-P --3/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...