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Frag Station

   (3 reviews)

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This is my second real level, and I think it's much better than my first level. The Fragstation is designed for deathmatch,but it'll also be fun when played in cooperative or single player mode. I tried to put as much details in as possible, and I took out the map room, because a few players didn't agree with me that such a room is useful. However, the level is still one of the bigger ones, and sometimes it may happen that all player search each other but cannot find anyone. I know that's annoying for you Doom2 Map7 lovers, but this level is made for searching and hunting,not blasting away the other players every 5 seconds. I suggest for deathmatch that you play this level in skill 1, 'cause the only weapons there are the shotgun,chaingun,chainsaw and the berserk. This causes longer, more interesting fights and hunts, before someone wins and starts singing an satirical song to tease the looser... :-] !

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Guest

Unknown date

  
you have to admit - back then - most maps were square rooms or mazes with no sense of 'place' ... this one is built in a creative way even if it's not good by todays standards anymore but areas are distinctive so it actually feels good enough

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Guest

Unknown date

  
Good for its time, besides, its from a furry, so it recives extra points!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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