Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

BOOTHILL -- Complete Western Conversion for DOOM2

   (28 reviews)

Guest

About This File

The Boothill project was a joint effort by myself and several other DOOM fanatics to put together a complete Western conversion for DOOM2, as we did not believe at the time that there were any quality western style levels out there. Boothill includes 4 deathmatch levels, with new graphics, sounds, and sprites, to capture that old "spaghetti western" feel.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Xenaero

  
yo run this with a 100x damage multiplier and hold draw showdowns 5 stars

Share this review


Link to review
Guest

Unknown date

  
For it's time, absolutely incredible.. Still holds it's own today!

Share this review


Link to review
Guest

Unknown date

  
Cow pies as armor bonuses? Sick.

Share this review


Link to review
Guest

Unknown date

  
One of the most creative wads of 1995. The theme is great, the design is great, and the weapons kick ass. It's not as fun as Fistful of Doom, but it's just as classic. Also, I laughed at the crappy level borders. 4/5

Share this review


Link to review
Guest

Unknown date

  
this is an awsome makeover for the doom series keep up the good work james brailey from price utah (braileyj@hotmail.co m)for replys

Share this review


Link to review
Doomkid

Unknown date

  
God I love western mods.

Share this review


Link to review
Guest

Unknown date

  
I remember dm'ing in this back in 95, one of the best dm tc's ever. This was awesome quality when released, and has stood the test of time really well. //Fusion

Share this review


Link to review
Guest

Unknown date

  
5 stars

Share this review


Link to review
Guest

Unknown date

  
i wish they made single player/ coop levels for this. i like the sprites from this one better than Fistful of Doom. Still good though...

Share this review


Link to review
Guest

Unknown date

  
Kicks mada fackin as!!!!!!!!!!!!!!!!!!!

Share this review


Link to review
Guest

Unknown date

  
IT HURTS MY EYES!!! 2 BRIGHT!!! my eyes are sensitive so TURN THE FREAKIN GAMMA DOWN!! 0.o @_@ plz it burns!! (animefan666)

Share this review


Link to review
Guest

Unknown date

  
berrygood

Share this review


Link to review
Guest

Unknown date

  
bad-bad, very bad...

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...