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Prison Break version 1.0

   (3 reviews)

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About This File

Designed completely from scratch. The scenario goes like this. The remianing baddies from your successful Mars/Earth rampage were rounded up and thrown into a maximum security prison for genetic study. As time went on and people began to forget the whole incident security became more and more relax at the prison. After a short fight the hell spawn creatures took over the prison and once again opened the portal to hell to allow more of their brethen to enter this dimension. You must penatrate the fortress and destroy the portal by activating the self-destruct mechanism. Hey nobody said demons were smart.

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Guest

  
There's a big bug in this map. If you fall on the damage floor in the right of the map you can get out of the map easily. Pretty bad to have those chaingunners at the distance, shooting you, without having a shotgun at least to defend from them.

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Unknown date

  
Poor early castle level. Relies too much on hidden or unmarked switches; and lay off the chaingunners.

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Unknown date

  
Awesome, absolutley amazing! It must have taken days to make this. I should know I made it. ;) Man has this been a trip back in time.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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