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KID

   (3 reviews)

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About This File

This is a new and improved cochrans.wad. Not only have I added some awesome music to the level, but, I have made quite a few modifications to it. I took out the plasma and the mega sphere. Now, the level is TRUELY balanced. For all of you who have not played cochrans.wad your in for a treat. This level will eliminate the saying, "You only fragged me because I didn't have a weapon. You can domi- nate all the weapons." If you die you start in a seperate room with 3 weapons (chaingun, rocket, and shotgun). You then have your choice of teleporters that take you to different parts of the actual level. Pretty cool huh? Wait till you play it. Also, the only way to get the double barrel shotgun is to flick the switch and lower the lifts. All your opponents know exactly where you are because that is the only switch! So move fast. Also, it is possible to make it to the 2nd lift after flicking the switch. Have fun and enjoy one of the BEST deathmatch levels ever made.

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Guest

Unknown date

  
A simplistic, dull 1995 map that's based on id=2157, a deathmatch level, although it would be rubbish in deathmatch because it's too linear. The remake introduces a bug whereby there's a red door that doesn't need the red key, or indeed any key. The map divides into four small section, an arena followed by some vats, then a small dungeon, and then an underground house a la Doom II's Map02. You can finish it in no time, and it's not much fun.

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Guest

Unknown date

  
hmmmm prity DAM hard

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Guest

Unknown date

  
I liked it

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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