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This is one in a series of Deathmatch only levels created simultaneously for
DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one
theme "Keep running and keep kicking ass". There are no monsters in most of
them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific
EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are
usually located on the outside perimeter of the Level and is a Teleporter
behind a closed DOOR. These levels will only work with the registered versions
of DOOM, DOOM II and HERETIC respectively.
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Title : "IN YO FACE"
Filename : INYF_DM1.WAD
ZIP FILE : INYF_DM1.ZIP
Author : Lou Garcia
Email Address : none at present (see bottom for contact)
Misc. Author Info : DOOM, DOOM II & Heretic Deathmatch addict and
PC Demo freak.
Other WADs by Authors : INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD,PKBO_DM2.WAD,
PKBO_HRT.WAD,WBGY_HRT.WAD,WBGY_DM1.WAD,WBGY_DM2.WAD.
Description : IN YO FACE for DOOM I is a deathmatch only level.
It's stricktly move fast and kick ass from begining
to end. The level consists of a darkened arena in
the center with an upper level all around the
rectangular perimeter. The players start in one of
four rooms at each corner of the upper level. They
will each find Weapons, Armor or Health according
to the Skill level they choose (the higher the Skill
level, the nastier the weapons). An attempt has been
made to be fair to all parties.
There are Teleporters in each of bottom corners so
that you can travel between levels. Each side of a
Teleporter will transport you to the upper level
directly facing you. You can also jump accross the
Teleporter from the upper level in order to get to
the upper level directly accross from you. This
level is great in DEATHMATCH 2.0 as well as regular
Deathmatch. Although there are no hidden rooms there
is plenty of opportunity for ambush.
Note : There are no lame traps in any of our Deathmatch
levels (We believe the purpose of Deathmatch is to
pit yourself against your opponent, not fall in
some stupid acid pit without a way out.
There's also a clearly marked exit in each of our
levels in preparation for an episode or if you just
want to continue playing on the next level.
Additional Credits to : Authors of DoomED, Waded, DCK, DoomCAD, BSP, RMB
and of course id Software (Kick-Ass Game)...
Thanks to Gil Morales Jr., Gilbert Morales III and
KILLROY for chasing each other around until the wee
hours beta testing.
==========================================================================
* Play Information *
Game : DOOM I
Episode and Level # : E1M1
Single Player : Yes, but only to test level (no fun without prey)
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes!! Absolutely the name of the game.
Difficulty Settings : YES! (The higher the skill level, the nastier the
weapons and the greater the bonuses.
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : Don't ask stupid questions...
Editor(s) used : DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew
Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b
by Ben Morris / Zerius Development.
Utilities used : RMB 2.1 by Jens Hykkelbjerg & BSP 1.2x by Colin Reed
Known Bugs : None that we know of.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this and other WADs or leave me a note *
BBS numbers:
Ivory Tower BBS (Miami, Fl) (305) 860-0307
Home to one of the largest collections of PC SB/GUS Demos,
and DOOM, DOOM II and HERETIC File Areas in the U.S.A.
Sysop: KILLROY
Leave private Email to Lou Garcia
Enjoy it, have fun, kill your friends and keep on DOOMing!!
�