Text File
Title : 'No Second Chances' (for Doom2)
NO2NDCH.WAD
Date Finished : June 18, 1995
Author(s) : Kimberley van Amerongen & Michael R. Cullen
Email Address : tiger@odyssey.apana.org.au (Michael R. Cullen) or
ecullen@cc.curtin.edu.au (Charlene Cullen)
Misc. Author Info : They live in Perth, Western Australia, which is
a hell of a long way from anywhere! Favourite
bands include Extreme, Whitecross and Aerosmith.
Misc. Wad Info : Initial design, (the hard bit), was by Kim and
initial build by Mic. Refinement added along the
way by both Mic and Kim. Texture alignment by
Mic. Pig of a job it was, too! Really excellent
arrows and slightly tricky Soul Sphere remote
trigger lift designed and built by Mic.
Other Wads By Author(s) : None released (yet)
Additional Credits to : The authors of DOOM II (you know who they are),
DCK 2.x (Ben Morris) & BSP 2.x (Colin Reed) for
(respectively) a great game, great editor and
great node builder! Whitecross - this level will
only be enjoyed 2 the fullest extent possible
when you listen to the Whitecross album
"To The Limit", (Star Song SSD 8288) which
includes the great track "No Second Chances"
- hence the name of this level. Rex Carroll
puts great guitar over the whole album! (Except
tracks 9 & 12 ;-) ) Last but not least - Mic's
wife Cha for letting the "Nazi's Who Hate Trees"
mob use her computer 4 playtesting.
Playtested on : Pentium 90 and 486DX33 running Netware Lite v 1.1
Additional Playtesting : Orkman (esmith4@cc.curtin.edu.au) & Corgi (aka
Credits (P)Rick). (Craig & Corey). Thanks Bruces! (Turns
to stage left : Tips his hat 2 Monty Python...)
===========================================================================
Description : Altdeath level for Doom 2. This is quite a
simple level. It has 2 reasonably large open
areas, several teleports (Mic's influence),
*lots* of stairs (Kim's influence), blue & green
armour, both types of shotgun, chaingun & rocket
launcher. (Yes, the energy cell is in there on
purpose...) Getting each item in this level
entails some degree of risk (the actual level of
risk is dependant upon the intelligence of each
player) but they are all easy enough to get as
long as you don't get *too* greedy. N.B. Kim has
more *excellent* levels in the pipeline, so watch
out for them!
===========================================================================
* Type of DOOM II file*
New level WAD : Yes
Sound PWAD Only : No
Music PWAD Only : No
Graphic Addon Only : No
Dehack Patch Only : No
.LMP Only : No
Required To Have In Dir : No
* Play Information *
Map # : Map 01 (For DOOM II only)
Single Player : No (but has player 1 start)
Cooperative 2-4 Player : No (but 2 on 2 should be fun!)
Deathmatch 2 Player : Yes! (Plenty of playtesting...)
Deathmatch 3-4 Player : Not tested. I've only got a 2node net @ home :-(
Difficulty Settings : No
New Sounds : No
New Music : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 30+ hours (Who really knows??)
Editor(s) used : DCK 2.x and BSP 2.x
Known Bugs : Why would I post it with bugs? However, if u
find any, flame me ;-)
* Copyright / Permissions *
Authors may *NOT* use this level as a base to build additional
levels. (Why would you want to, anyway? The fun is in the designing
and building of a totally new Wad. If you haven't tried building your
own, get the latest version of DCK currently available and have a go!)
You MAY distribute this WAD, provided you include this file with
no modifications. You may distribute these files in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and, if it is to be distributed commercially, email me and
let me know what you are doing with it!
* Where to get this WAD *
FTP sites:
ftp.cdrom.com
ftp.idsoftware.com
or
email me 4 a copy�