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TALPOIDA

   (7 reviews)

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About This File

Welcome to talpoida.wad, my second wad and a continuation of the storyline first presented in uca.wad. If you're curious as to what the full storyline is, then I recommend getting a copy of uca. As for TALPOIDA, it replaces e2m2 and was constructed using DEU5.1 and BSP1.0. It is fine-tuned for single player mode; multi- player mode and deathmatch are supported though not tested. Also, talpoida was designed to be played in succession with uca.wad; you can certainly play it as a stand-alone, but you may find some of the fighting situations a little tense without the weapons you have obtained from uca.wad (of course, you could always use the cheat codes, but where's the fun in that? :) ).

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Argenteo

  

Deimos moon base Anguilla Crater -> Talpodia.
Corridors in a hexagon like shape, with rooms squeeze in the gap. Don't seem balanced for pistol start. Recommended to play one after the other. There are some cool effects every now and then.

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Zahid

  
Complex,un clear,over non linear map wd typical id style gameplay...cool for 94 map...not my type

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Guest

Unknown date

  
Typical made-in-1994 level with all its typical flaws. At that time maybe average, nowadays at most meh. Give it a try if you like to compare those and nowadays standards.

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Guest

Unknown date

  
2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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