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EdMap version 1.40

   (6 reviews)

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About This File

This software package enables users to create or modify maps used in original DOOM and DOOM II:Hell on Earth, by id Software, and HERETIC, by Raven Software for id Software.

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This editor taught me a ton. I went on to create levels for Decent and Quake2 thanks to this editor.

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Edmap was my first editor ever. I remember it being very easy to use (compared to the other editors I could get my hands on back then), but its use of the conventional memory required a young inspiring mapper to keep a dedicated Dos computer alongside a Windows PC. Today Edmap is certainly overshadowed by the more modern editors, but back then it was great.

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EdMap was always my favorite level editor. It has several clever tricks that even modern editors still don't support (eg. pop-up pie chart menu to quickly switch modes, templating system to build rooms quickly with particular texture patterns). It also includes an expert mode and hyperlinked copy of the Doom Specs which will appeal to technical users. Unfortunately it's plagued by some rather nasty bugs and limited to Vanilla only, and a lack of a source release meant none of this could ever be fixed.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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