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Bliss

   (4 reviews)

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About This File

A massive level based on my house. My house is two stories, so I used teleporters to simulate the two levels. I think that the end result is impressive.

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Walter confetti

  

I found this file while browsing for a possible original version of a jokewad called "Bliss wad recreation" made by some guy like... A pair of months ago on the wads subforum.

If you are curious about that map, you missed almost nothing, just a room with green hills windows XP on the walls and fighting... Freaky runner legs replacing the demons? What?

Back on review topic, this is a "my house" wad pretty typical and kinda ugly looking in some parts, the texturing is pretty wild and messed up, expect for outdoor areas that uses that cool brick textures, the lowering floor that reveals the exit is a cool touch, I liked it.

Thing placement and gameplay is acceptable, nothing to say here.

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Unknown date

  
An OK "Doom in my house" level. I've always enjoyed this genre.

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Unknown date

  
It's not the best map of its type. --- 2/5

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Unknown date

  
I liked it

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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