Text File
!zwaded.wad eight levels joined :)
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MISSION 1:z1.wad
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Title : z1.WAD
Author : John Zolis
Email Address : see bottom
Misc. Author Info : From Guelph, Ont. Canada
Description : FSW - Small Wad :)
A little level with a lot of different beast
and some fancy stuff including a dropping floors,
a must play four deathmatch.
Additional Credits to : Uwe Oehler for the deu editor and help with my
first level (which this is) and the thurs night
get together group ....
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* Play Information *
Episode and Level # : E1M1
Single Player : Ya if you like
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (the only way to Play, be a man)
Difficulty Settings : no
New Sounds : No
New Graphics : No
* Construction *
Main Objective : To have Beast coming all during the game...or try
to ...
Base : New level from scratch
Build Time : ....hours so many you don't want to know so i hope
some people enjoy this effort
Editor(s) used : DEU4c and then later warmdos for bsp since deu
keep screwing up... with thin homs..
Known Bugs : None , pretty much totally tested four player
deathmatch..
EXIT : single person go onto the teleport pad after the
floor gets raised ..next level
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MISSION 2:z2.wad
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Title : z2.WAD
Author : John Zolis
Email Address : see bottom
Misc. Author Info : From Guelph, Ont. Canada
Description : Small Wad :)
A little level with a lot of cacco demons
deathmatch shootum up level.
didn't play as well aas i hoped
Additional Credits to : Uwe Oehler for the deu editor and help with my
first level (which this is) and the thurs night
get together group ....
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* Play Information *
Episode and Level # : E1M2
Single Player : not that fun though
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (the only way to Play, be a man)
Difficulty Settings : no
New Sounds : No
New Graphics : No
* Construction *
(
Base : New level from scratch
Build Time : lots.of..hours much less then z1.wad thanks to
warmdos for the bsp and reject correction..
Editor(s) used : DEU4c and warmdos for bsp
Known Bugs : None , pretty much totally tested four player
deathmatch..
EXIT : same as before step on pad after beam in. one
person
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MISSION 3:z3.wad
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Title : z3.WAD
Author : John Zolis
Email Address : see bottom
Misc. Author Info : From Guelph, Ont. Canada
Description : Small Wad
A little level with a special
teleport scheme (tele-frag) hehehe :)
Additional Credits to : Uwe Oehler for the deu editor and help with my
first level (which this is) and the thurs night
get together group ....
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* Play Information *
Episode and Level # : E1M3
Single Player : why bother
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (the only way to Play, be a man)
Difficulty Settings : no
New Sounds : No
New Graphics : No
* Construction *
Main Objective : to have an interesting 4 player telport
Base : New level from scratch
Build Time : not too many hours
Editor(s) used : DEU4c and then later warmdos for bsp
Known Bugs : None , pretty much totally tested four player
deathmatch..
EXIT : Step on exit pad one person enterance clearly
marked with a big grean arrow :) as all should
exits should be...
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MISSION 1:z4.wad
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Title : z4.WAD
Author : John Zolis and the author of the heritic wad
Email Address : see bottom
Misc. Author Info : From Guelph, Ont. Canada
Description : larger Wad :)
A neat heretic level with a cool dropping floor
thoughtit was neat so i took it and spent much
time changing textures and making it smaller for
deathmatch :)
difficulty a must play four deathmatch.
Additional Credits to : to the guy who built the heretic level diabolical
Sorry I lost the txt.file with your name :(
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* Play Information *
Episode and Level # : E1M4
Single Player : Yes this is large enough to be interesting maybe
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (the only way to Play, be a man)
Difficulty Settings : no
New Sounds : No
New Graphics : No
* Construction *
Main Objective : To have a difficult playing area
Base : level pilfered small area from heretic modified
diabolical
Build Time : ....most of the time just converting it to doom2
changing textures nad creature and such..since
doom2 supports pc speaker (in the lab)
Editor(s) used : DEU4c and then later warmdos for bsp
Known Bugs : None , pretty much totally tested four player
deathmatch..
EXIT : same as before big green arrow with exit all
over the place.
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MISSION 1:z5.wad
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Title : z5.WAD AKA ... Zfragpit1
Author : John Zolis
Email Address : see bottom
Misc. Author Info : From Guelph, Ont. Canada
Description : Small Wad :) real small :)
A real little level with no place to hide
nothing fancy a must play four deathmatch.
Additional Credits to : Uwe Oehler for the deu editor and help with my
first level (which this is) and the thurs night
get together group ....
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* Play Information *
Episode and Level # : E1M5
Single Player : not really it's a true frag level 2 player exit
Cooperative 2-4 Player : not too fun this way to small not enough baddies
Deathmatch 2-4 Player : Yes (the only way to Play, be a man)
Difficulty Settings : no
New Sounds : No
New Graphics : No
* Construction *
Main Objective : to have a fast paced level
Base : from scratch, the played the some new stuff added
from comments of other players.
Build Time : not much It was pretty easy level , but still
Big Fun...
Editor(s) used : DEU4c and then later warmdos for bsp
Known Bugs : None , pretty much totally tested four player
deathmatch..
EXIT : two player exit center room opens the door on
the outer circle.
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MISSION 1:z6.wad
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Title : z6.WAD AKA .. Zfragpit2
Author : John Zolis
Email Address : see bottom
Misc. Author Info : From Guelph, Ont. Canada
Description : larger Wad :)
A real nice level something for all my friends
a must play four deathmatch.
Additional Credits to : Uwe Oehler for the deu editor and help with my
first level (which this is) and the thurs night
get together group ....
================================================================
* Play Information *
Episode and Level # : E1M6
Single Player : not really not to many enemies 2 player exit
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (the only way to Play, be a man)
Difficulty Settings : no
New Sounds : No
New Graphics : No
* Construction *
Main Objective : to have a fast paced level with nice visuals and
have some really neat hide outs :)
Base : from scratch, the played the some new stuff added
from comments of other players.
Build Time : not much It was pretty easy level I've got the
hang of it now :)
Big Fun...Enjoy...
Editor(s) used : DEU4c and then later warmdos for bsp
Known Bugs : None , pretty much totally tested four player
deathmatch..
Exit : two player exit switch in main room and exit
clearly marked in rocket room
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MISSION 1:z7.wad
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Title : z7.WAD
Author : John Zolis
Email Address : see bottom
Misc. Author Info : From Guelph, Ont. Canada
Description : small Wad :) two large rooms and to small rooms
with a nice teleport :) two person exit.
A real nice level something for all my friends
a must play four deathmatch.
Additional Credits to : Uwe Oehler for the deu editor and help with my
first level (which this is) and the thurs night
get together group ....
================================================================
* Play Information *
Episode and Level # : E1M7
Single Player : not really , two player exit.
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (the only way to Play, be a man)
Difficulty Settings : no
New Sounds : No
New Graphics : No
* Construction *
Main Objective : to have a fast paced level with nice visuals and
i wanted to have some stuff like shoot to open
doors and stairs which build up after you press a
button...which were in the danzig series (hey man
you know how to make a deathmatch level) thanks
for the fun on our thurs night get-togethers.
Base : from scratch, the played the some new stuff added
from comments of other players.
Build Time : not much It was pretty easy level I've got the
hang of it now :) except the stairs they took a
bit longer there is a certain amount of stairs
for a difference in sector hieght , lots of play
time to figure the ratio so the midle objects
don't get raised when the stairs biuld like the
teleport pad ...oh well i guess i'm not a master
YET :)
Big Fun...Enjoy...
Editor(s) used : DEU4c and then later warmdos for bsp
Known Bugs : None , totally tested four player
deathmatch..
the line def 17 for blinking lights does some funny
things but that's Doom not my map building :)
Exit : two player exit left room hidden switch in the
steps and door opens
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MISSION 1:z8.wad
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Title : z8.WAD
Author : John Zolis
Email Address : see bottom
Misc. Author Info : From Guelph, Ont. Canada
Description : smaller Wad :)
A real nice level a must play four deathmatch.
Additional Credits to : Uwe Oehler for the deu editor and help with my
first level (which this is) and the thurs night
get together group ....
================================================================
* Play Information *
Episode and Level # : E1M8
Single Player : two player exit
Cooperative 2-4 Player : not really
Deathmatch 2-4 Player : Yes (the only way to Play, be a man)
Difficulty Settings : no
New Sounds : No
New Graphics : No
* Construction *
Main Objective : to have a fast paced level with nice visuals
Base : from scratch, the played the some new stuff added
from comments of other players.
two player exit :) no accidental tripping
Build Time : not much It was pretty easy level I've got the
hang of it now :) maybe 3 hours including testing
Big Fun...Enjoy...
Editor(s) used : DEU4c and then later warmdos for bsp
Known Bugs : None , pretty much totally tested four player
deathmatch..
Exit : main room two player exit
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* Copyright / Permissions *
You MAY use this level as a base to build additional levels.
But do not claim you created this level. If you create a new
level based on this one, please credit ME (the original author).
You may do whatever you want with this file. The author
will not accept any responsibility for problems caused with it.
- These wads are part of !zwaded.wad , they are intended for D.M.
- I believe if your looking for how to do different effect look at mine
I tryed to get alot in my levels...
* Where to get this WAD * and others also email address
driguana@chembio.uoguelph.ca