Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Paranoia 1.1

   (2 reviews)

Guest

About This File

nice

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Sui Generis

· Edited by Sui Generis

  

This is a short Dec 94 wad and not particularly E1 like - it's technically competent with decent architecture and is reasonably ok but a bit cramped and not too exciting. The layout is a little bit more interesting than some, with interconnections forming a circuit and a couple of the rooms are more interesting, but there are also a few too many narrow corridors and a brief maze. It's nothing like as obnoxious as some 94 wads, and the mastermind forces you to go secret hunting for the BFG. Overall this is middling: 2.5/5

Share this review


Link to review
Guest

Unknown date

  
Quite good for a 95 WAD, good architecture similar in design to E1 but unfortunatly has glaring flaws such as unmarked secrets that are needed to finish the map. even with these problems however this is still a fun map to play and i give it 3/5. Watch out for the Spider Mastermind :)

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...