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Xenomorph 'The complex'

   (9 reviews)

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About This File

Specially designed for D/Match or Co-op. Fight in and around a huge complex building, finding the secret transporters and weapon caches to outsmart your enemy. In single player mode, Fire up Ultra violence, get outside with god mode on and watch the light show!!

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Zahid

  
decent oldie

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Guest

Unknown date

  
This is a decent level from long ago. The complex nowadays seems undetailed, but it's still impressively large, and would probably have taxed a 386. The gameplay doesn't amount to much more than exploring a lot of similar-looking grey rooms in a giant building, but it's nostalgic and has a stark beauty of its own.

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Guest

Unknown date

  
Nice atmosphere for '94 but boring gameplay. The author should've built the rooms first and the outside area second so the level design would've been less cramped and repetitive. Also, 1 required secret. 3.5/5

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Guest

Unknown date

  
epic

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Guest

Unknown date

  
The "Doom 2" version included has a missing texture.

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Guest

Unknown date

  
A decent '94 WAD. The replacement night sky graphic, included as a separate file in the ZIP, is more appropriate than the standard E1 sky, IMO. The weapons placement is odd - there is a plasma rifle, but it is right next to the exit. However, you can use a teleport to circumvent key doors (an oversight on the author's part) and exit early. One of the imps (Thing 172) behind the crate barricade has the Deaf attribute set and is out of sight, so you can never kill it, hence 99% kills only. - N_A

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yakfak

Unknown date

  
ahead of its time! difficulty is only casual but that's the best difficulty level, after all =P

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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