Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

CRINGE!

   (13 reviews)

Guest

About This File

CRINGE! is a full replacement for the entire 2nd episode of id Software's DOOM. All modes of play and all difficulty levels are available in CRINGE!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Meril

  

For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.

Share this review


Link to review
NuMetalManiak

  
these levels don't play very well. nice music though.

Share this review


Link to review
Doomkid

  

Above average 1994 maps, but not unplayable. Legendary music we all know and love.

Share this review


Link to review
Guest

Unknown date

  
typical crappy 1994 wad blah blah WAIT WHAT'S THIS? Memento Mori music? Holy crap. Yeah, the only reason you'd want to play this is to hear early versions of Mark Klem's MM music. There are just too many 1994 mistakes (mandatory secrets, endless hallways, STARTAN3 etc.) for it to be enjoyable. 2.5/5

Share this review


Link to review
Guest

Unknown date

  
I will be pleased to see the name of the author(s) here: Mark A. Klem (E2M1-E2M8) & Eric Sargent (E2M9). The real name of this Pwad is "MK_DOOM", alias "Cringe!" (MK: letters of Mark Klem). New sprites, new textures, and new music by Mark. Made on Sept 1994, updated on 1995 (all the stuff was merged to build a single Pwad). It should be legendary: you'll have great fun to play it, and its principal author is one of the most famous music's author for Doom (and other)!!! Jive.

Share this review


Link to review
Guest

Unknown date

  
Nonsense. This is an excellent episode.

Share this review


Link to review
Guest

Unknown date

  
MK is great musician but poor mapper

Share this review


Link to review
Guest

Unknown date

  
One of the first full episode wads I ever played. Gets a 5 for the music alone. The levels themselves are pretty nice, some unconventional layouts for 95. All sprites and some textures are recolored to have a colourful, corroded look, some people will probably hate it but I loved it. A bit too easy and some dodgy texture alignments, but still lots of fun!

Share this review


Link to review
Guest

Unknown date

  
YUCK. Don't get this one. Steer clear. For good.

Share this review


Link to review
Guest

Unknown date

  
Mostly average levels (not bad for '95), some fun moments, good music.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...