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CONGO (Congo collection #1)

   (5 reviews)

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About This File

This is the first installment of the ... "JAZZ DEATHMATCH SERIES" and also the first PWAD I've ever created. I put a great amount of time and thought into this piece of work... so I hope you DOOMers out there won't be disappointed...

This level is small/medium in size and intended for DEATHMATCHES... All the weapons are mostly in plain sight (some work is needed to get to them)... except for the BFG... (which is hidden and takes some fancy footwork to get to...)

I've also included monsters for SINGLE and COOP play... and the EXIT takes some figuring out to reveal... (HINT: there are no keys) This WAD can also be played at different skill levels.

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Unknown date

  
Great level and details... I just couldn't figure out how to trigger the exit without IDCLIPing, otherwise a great level. A lot of tricks and great level design.

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Guest

Unknown date

  
I imagine this would be a tough start for most, but I always play UV -fast so... :-) I also had a lot of running around to find the exit switch, but a good fair battle - which I enjoyed ****

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Unknown date

  
This is dated June 1995. It's a dungeon-style deathmatch level, but unlike most converted deathmatch levels it's good fun single-player; there are lots of monsters packed into a small space and you rarely have time to stop for breath. The design, lighting etc are nicely detailed for mid-1995. Suffers from a switch-hunty ending that forces you to scour the level repeatedly for new switches; and the (ultra-obscure) BFG secret is empty in single-player.

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Unknown date

  
I liked it

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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