Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Fucking Hostile Psychoholic Slosh

   (10 reviews)

Guest

About This File

6 new and very hard (but fair) levels for Doom2 that took me months to plan out and create. These levels are as fine tuned and detailed as the real Doom2 levels but are recomended for above average players only. Sorry, but not created for deathmatch or cooperative. SAVE OFTEN OR DIE!!!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

yuakuru

· Edited by yuakuru

  

It's (apparently) what people (probably) playing keyboard-only in 1995 considered hard, so not very

Still good for the period, even if you're stuck with the normal shotgun for most of it

Big ups Peter Schiecke for doxxing his address btw

Share this review


Link to review
Yumheart

  

As someone who has played about three 90s custom wads in their lifetime, I feel confident in calling this one my favorite so far. Cool, straightforward layouts with a lot of verticality, lots of hitscanners to shoot and decent, Doom 2-esque visuals. Maps are generally of small size, which makes for a fun and tense playthrough in combination with the tight health / ammo-balance, making individual maps feel like little puzzles where death isn't a huge punishment.
Mid and high-tier demons are used pretty terribly a lot of the time since you're stuck with the shotgun and chaingun for the first couple of maps, though I liked the two hellknights that you had to squeeze past at the end of map02 (kinda wish there was a RL behind them to reward the player). Overall, a good set that feels ahead of it's time.

Share this review


Link to review
Somniac

  

Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.

 

The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.

 

Recommended!

Share this review


Link to review
vdgg

  

Excellent design for 1995. A bit more generic than MM, the author loves metal textures and double chaingunner traps, but nevertheless, it was a blast

Share this review


Link to review
Philnemba

· Edited by Philnemba

  

Pretty good fun mapset from July 13, 1995 with good architecture and surprising challenging gameplay using primarily Shotgun guys, Imps & Chaingunners. My only nickpicks about this is that the last 3 maps aren't pistol friendly and the amount of Chaingunner traps may put off some players but they are very predictable.

 

I would definitely recommend this especially for vanilla purists ;) 

 

Oh and the name title is great XD   

Share this review


Link to review
Guest

Unknown date

  
chaingunner rape and hordes of imps do not make for good gameplay.3/5

Share this review


Link to review
Guest

Unknown date

  
ment for the more skilled doomers (by skilled i mean can kill 50 imps all at wonce with a shotgun) if you consider yourself a vetrin goahead and try it but if not skip it... 3/5

Share this review


Link to review
Guest

Unknown date

  
good chalinging levels

Share this review


Link to review
Guest

Unknown date

  
Good old-fashioned fun! While texturing is inconsistent and the architecture is oddly angular, the gameplay is good with excellent monster placement and good ammo balance.

Share this review


Link to review
Guest

Unknown date

  
Great name. The maps are pretty good too. The layout etc is simple, but the gameplay is solid. There's a limited monster palette: mostly former humans, plus imps. There's a chaingunner trap that is overused, and there are too many hit-switch, run-to-door puzzles. The levels start to get really good at Map03. If you only play one, play Map04. Surprisingly hard for 1995 maps; and you only get the little shotgun. Map06 best, but you can't pistol start.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...