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EPI1BEST.WAD

   (9 reviews)

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About This File

This is a collection of the finest, custom made DOOM levels ever made :) EPI1BEST.WAD replaces Episodes 1 to Episodes 8 in DOOM v1.2 REGISTERED! It will not work in the shareware version!

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Doomkid

  
lol voting low on 1994 maps is like looking at a photo from the 1940's and being like "WTF ITS NOT IN COLOR WHAT A PIECE OF SHIT"

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@ low-voters: this is from April 1994, not from 2015. Try to understand that these map builders didn't have nowadays superfast hardware, 2560x1600 graphics, DB2 & style guides. Hell no, many players even didn't have a mouse... Besides that, NO-ONE had 22 years experience in playing DooM. So in those days f.e. mazes were quite hot. Therefore rating according to 2015 standards is unfair to the point of braindead. And no, not all maps were that good, but in 1994 cortyr_b was considered legendary. Definitely.

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Guest

  
Map1 is an unplayable abomination. Maps2&3 marginally better. Proceeds to barely average from there. No way does this merit a 3 star average score. It's crap basically.

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Unknown date

  
This is an E1 replacement, from April 1994. There's no information about the designers. M1 is an unbelievably horrible maze. M2 is hardly better. It has a curious "TTN" logo. I remember seeing M3 elsewhere in the archive, it's sub-average. M4 is a decent techbase/dungeon, but you can bypass half of the monsters by straferunning onto the exit. M5, M6 are horrible mazes. M7 also horrible, M8 flashes of competence but not enough. Overall a poor advert for 1994.

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Unknown date

  
The individual levels are: 1) 11INHELL.WAD (id=22) 2) TTADOM11.WAD (id=104) 3) MEGAWATT.WAD (id=169) 4) 11BONES.WAD (id=20) 5) AMBUSH.WAD (id=130) 6) LEGEND.WAD E1M1 (id=200) 7) FLASH.WAD (id=114) 8) CORTYR_B.WAD (id=166) N_A

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Unknown date

  
Avoid.

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Unknown date

  
Replace the first map with something else and you have a classic set.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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