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Triple-Play (or, Practice What You Preach :)

   (13 reviews)

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About This File

There sure doesn't seem to be too many single- player levels being made any more. Why? Is no one playing them because after you figure out where the monsters and keys and weapons are, there's no challenge any more? Well, I've addressed that problem -- this is the first level I've seen (and I've seen a lot of them, kiddies; over 1,700 at last count) with semi-random monster placement. Suffice it to say you won't play this level quite the same way twice. >:)

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_bruce_

  

Nice blast from the past when shovelware CDs were a "Doomer's" delight and an endless source of fascination(and sometimes frustration).

Relative to the tools used a good map but in no way on par with the stock maps design wise. Some nifty ambushes and clever routes nonetheless.

 

One of the better ones from a gone era - 4/5 1995 stars and 2/5 in respect to today.

 

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Synami

  

Pretty neat level for something made in 1995. The ammo I find to be a little too generous and the enemy placement drastically varies in quality, talking about the... everything which teleports in the blue room, but there's also nice sections like the final fight containing barons, arachnotrons and even an archvile! I'll say that the several themes in this map don't work that well when squished right next to each other, but they look fine on their own. For what it's worth, it hasn't held up great but I still like it.

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Argenteo

  

Semi-random placement (?), dense populated playground, somewhat challenging, It must have been difficult to run these thing in early 95. Like it.

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Zahid

  
An Epic map in my opinion...gameplay is so smartly balanced with evergreen challenging battles...visually modern for 95...another cool thing is layout/design...map feel bigger than actual.. although those semi-secrets areas weren't very impressive....

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Guest

Unknown date

  
Sweet Awesome cool Awesomest Coolest Bestest

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Guest

Unknown date

  
A very good early level from over decade ago, when Bill Clinton was president. Crumbs, I remember DX4s, they were a poor man's Pentium. Ah, DX2/66, the optimal system back in the first days I played Doom. Yes, anyway, the level is very good, a bit sprawling and long but great fun and surprisingly hard (it killed me! in 2006!).

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Guest

Unknown date

  
Pretty damn good.

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Guest

Unknown date

  
4/5

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Memfis

Unknown date

  
Crazy level with like 7 clashing texturing themes. It was boring to play so I started skipping stuff I didn't feel like killing and died soon.

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Cool early map by one of the Requiem authors. It starts off easy and gets harder as you progress, though there is a ton of ammo and health. It's mostly square, but the texturing is nice and varied. 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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