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Yet Another Death Match PWAD (YADMPWAD.ZIP)

   (1 review)

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About This File

A collection of 7 Deathmatch PWADS for DOOM ][. All of these levels are intended to be played WITHOUT the -nomonsters parm. If you like playing with monsters, you may find these monsters well-placed for death- match play. If you don't like monsters in deathmatch, give it a try for these levels, and you might find yourself thanking that cyberdemon for wasting your opponent just before he could get the BFG...

Two of the levels are brand new levels never before distributed, and the remainder are old DOOM levels recycled for use with DOOM ][. All levels and textures were created by myself, and I hope the hell this is the last thing I ever make for DOOM, DOOM ][, or Heretic. We'll see about Strife...

FORMULA.WAD is a lame attempt at making DOOM look like a racing event. I wanted to put in more road markings, but I had some visplanes trouble and gave up on that. There is perhaps a measure of realism in this level, as there has probably been at least one F1/Indycar driver that has entertained the notion of taking a shotgun to the spectators :)

FRITZ.WAD is hopefully my final level, and so it is named after my girlfriend-with-whom-I- have-been-living-for-over-5-years-and-why-the- hell-havn't-I-married-her-yet-anyways..... Enjoy...

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Doomkid

Unknown date

  
Visually, these maps aren't too shabby at all, but they're just too sprawling for a good DM - Also, monsters in a deathmatch? That's unheard of these days.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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