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(salesman mode on)
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Annoyed when you're playing an awesome doom game, and you have to pause?
You wish you didn't have to wait forever while it says PAUSE so
the lmp can get on with it? NO MORE! Yes, with this 100 line program,
you can eliminate _all_ of the pauses in your favorite doom lmps, and
not screw up the synchronization! whoo hoo! It even works with your
multiplayer demos!
Requires at _least_ doom 1.5, but if you're still at 1.2, you _really_
need to upgrade!
"Well Owen," you ask, "how does this wonderful product work?" Piece o'
cake! It rips out all the time in the pause down to the few game tics
it needs to keep the game in sync!
Yes, another fine product from Owen Williams(owenguy@world.std.com)! Maker
of color.zip, which makes all of the players in your net game dark,
eliminating the 'I hate being green complaint;' nnhs.wad, a replica of a
high school in Newton, Ma; and netdoom.zip, the ever popular package that
makes doom run flawlessly over networks!
"Owen, where can i get these _wonderful_ procucts?"
Easy! ftp to ftp.cdrom.com in the /pub/idgames directory! Unpause should
be in the newstuff dir, the rest are all spread to places i don't know!
"Owen, how much is this going to cost me?"
Well, I'm not going to give you unpause, with it's erasing of _all_ pauses
in an lmp, it's easy to understand screen, and it's multiplayer capabilities
for $99.99. I won't even accept $9.99!!! In fact, I won't even accept
99 cents! Yes, you can have unpause for FREE! Yahoo!
(As far as i know, it should work with doom, doom ii, _and_ heretic,
unless heretic uses a different pause definition.)
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(salesman mode off)
_Please_ email me of any bugs. I tested it and it _should_ work, but there
may be some time when it doesn't. It can take a while, so find something
else to do while it ticks away the bytes.
Ps: I hope you realize that this is a joke. Just watch Ron Pompeil sometime.
Unpause _does_ exist though.