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Title : The Purge
Author : \/\/ilbur (aka Chris Willacy)
Email Address : Q9323162@helios.usq.edu.au
Mail me if you like these wads,
if you hate these wads, if you are
indifferent about these wads. Please,
ladies and gentlemen, some feedback.
Description : The purge trilogy is three levels of
co-op fun (don't say poo! - co-op can be
fun!). A short scenario is provided
for your enjoyment.
Misc Game Info : DOOM II WAD. This WAD is error free.
Co-op wad. For serious co-opers, intent on
displaying team work skills and team loyalty.
Without these, i guarantee, freelancer bughunters
will die. REAL teamwork is needed. These levels
are not impossible. Look for visual clues
for the best chance of survival.
I really enjoyed designing some devious traps
in these levels. Those with a sharp eye should
be able to spot these and work towards surviving
them.
Additional Credits to : Moory, Scooby, Davey Dethman, Georde
Jason, Mick, Grego, Simo, Phil and
all the other kills.
Thanks to iD software and authors of Doom
editing tools everywhere!
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* Play Information *
Mape Level # : Map 01,02,03
Single Player : Yep. If you dare!
Cooperative 2-4 Player : Yes!
Deathmatch 2-4 Player : Yes.
Difficulty Settings : Few less baddies and ammo with skill
3 than skill 4.
New Sounds : Yes, all from Aliens the movie.
New Graphics : Yes. A few inconsequential ones.
Check the names of the levels at
beginning and end. Also pretty title
screen and godmode face. All art by me.
Gosh! I'm talented!
New Music : Sort of. The Alice in Chains .MUS files
in certain Doom ][ levels have been
displaced to levels 1 & 2.
New Demo : Yes. For Doom ][ v1.9 though, so if you've
got ver 1.666 still play the game before
the demo starts or Doom will crash.
This is a multiplayer co-op demo. Press F12
to skip between players.
Green: Me.
Brown: Phil.
Gray: Grego.
Red: Jason.
**Notice i get fragged twice! BASTARDS!**
=================================================================
* Scenario *
You and your buddies are elite. Kill the hellspawn that has decided
to roost in a UAC processing plant. Thats it. But make sure you survive.
You're elite so display a bit of proffessional teamwork. Toughguys, rogues
and freelancers will eat death. Teamers, the cautious and the wary will
live (except maybe on level three where everyone dies). Transmission ends.
* Construction *
Base : Scratcheroo.
Build Time : Approximations including crashes:
5 days to design all levels.
2 hours to place ammo, baddies, etc.
2 days playtesting.
2 hours multiplayer playtesting.
5 days finding a decent wad toolkit.
2 days working out how to use said toolkit.
1/2 day editing graphics.
1/2 day grabbing sounds.
1/2 night inserting sounds, lmp and graphics.
(just in case you're interested.)
Editor(s) used : WINdeu (finally a stable windows based editor),
idbsp 1.1BETA (indispensible).
WinTex and NWT.
Known Bugs : No bugs in this wad. Just carnage. And Deth.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional levels
'cause the best levels are the ones you design and create yourself.
Distribute this level freely, as is, with no modifications made to the
WAD or the TXT file you are reading.
For inclusion on compilation wads or CDs please mail me to tell me.
(i just like to brag to my friends).