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   (2 reviews)

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3 levels of DooM II mania. I made the plot which you can read below. I wanted to include different music, but due to lack of utilites, I could not create any. You should find these levels fun, and I made it so that each level continues off of the last one. Please let me know what u think. Contact me at my e-mail address. :

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Three levels dated July 1993, which can't be right. I assume he never finished his megawad. Map01 is an atmospheric introduction where you descend into hell, with only a handful of monsters. Still, I resent hunting for secrets only to be given loads of health etc at the start of the next level. Map02 has way too many flashing lights and a maze that doesn't show up on the automap; Map03 is better, but still very simple and annoying and cramped (and flashing).

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Unknown date

  
the first level had a nice atmisfeer but it all kinda went down hill from thair.. way to mutch helth and ammo and the monster placemint wasint grait eather.. 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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