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MOTION.WAD

   (21 reviews)

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About This File

A large level with graphics added, pause to look at the scenery or stare at the clouds. No hurry, you have a long way to go.

Developed for Single play. Difficulty settings control enemy encounters. At all skill levels the same puzzles exist.

No traps exist that can't be escaped.

Ration your ammunition, especially at Ultra-Violent level.

I've included graphics to use in motion effects.

Games in progress can be saved.

If anyone completes the level at Ultra please email a LMP. I've tried and failed, but then I'm a miserable player.

I've developed this under 1.2, but finished development and testing under 1.666. I believe it will run under both versions of Doom, but a LMP should be recorded under 1.666 because it will run about 256k.

If a hint is needed in the room with many transporters, remember the transporter has many sides (examine all of them).

To run the game, use MOTION.BAT and then select episode 2. The graphics are temporary and will not affect DOOM.WAD. Graphics will not successfully convert for DOOM II.

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Never_Again

  
An average 1994 WAD, not great, not bad. Better than its "sequel", at least. I played without the new textures, BTW.

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Guest

Unknown date

  
It's OK.

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Guest

Unknown date

  
This is a big ole' map from 1995, with a typically angular bug-splat design. It relies far too much on unmarked non-secret doors, such that you have to press every bit of wall in order to progress. The texturing and detailing is a mess, and the action is simple although it improves. On the other hand it's slightly more ambitious than other maps of the period, with a range of different locations and styles, but it's nonetheless unexceptional for 1995 and unimpressive nowadays.

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Unknown date

  
OI! Larry! NO!

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Guest

Unknown date

  
awful

Awful

AWful

AWFul

AWFUl

AWFUL

AWFUL!

AWFUL!!

AWFUL!!!

A W F U L ! ! ! ! ! ! ! !

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Unknown date

  
The new graphics seem out of place the monster and item placement seems random at best and the level desgin is underdetailed and poorly thought out. -Captain Napalm

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Unknown date

  
This map has very little going for it. It has all the usual beginner bugs, and poor layout. One slightly redeeming quality of the map is the ending section, which IIRC contained a bit of action. Still, this is hardly enough to warrant a download. Oh, and contrary to "popular belief" UV max can be done. --1/5

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Unknown date

  
I don't think anyone would have played this map if I hadn't given it spectacularized its failure. You owe me one, Larry! I made you famous! -sargebaldy (12-14-9)

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Unknown date

  
Weird, but fun.

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Unknown date

  
Sarge Baldy reviewed this. He said it sucked. He was absolutely fucking right. BAN THIS PIECE OF CRAP

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Unknown date

  
I think this wad is good. But judge for yourself, rather than being put off by its critics.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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